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Dart Glazier

Apr 03, 2018

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  • 7/29/2019 Dart Glazier

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    TRINITY H.S.

    MULTIPLE DART CONCEPT

    Andrew CoverdaleAssistant Football CoachTrinity High School

    [email protected]/Overview

    Launch Points

    ProtectionProtection Tags

    Backside Structure

    Flat Concept

    Smash Concept

    Andrew CoverdaleAssistant Football CoachTrinity High School

    [email protected]

    http://savefile.com/projects/808596579 (donkey2)

    http://localhost/var/www/apps/conversion/tmp/scratch_2//trinity2kserver/coverda/Clinic0708/Backside%20rules.ppthttp://localhost/var/www/apps/conversion/tmp/scratch_2//trinity2kserver/coverda/Clinic0708/4%20route.ppthttp://localhost/var/www/apps/conversion/tmp/scratch_2//trinity2kserver/coverda/Clinic0708/2route.ppthttp://localhost/var/www/apps/conversion/tmp/scratch_2//trinity2kserver/coverda/Clinic0708/2route.ppthttp://localhost/var/www/apps/conversion/tmp/scratch_2//trinity2kserver/coverda/Clinic0708/4%20route.ppthttp://localhost/var/www/apps/conversion/tmp/scratch_2//trinity2kserver/coverda/Clinic0708/Backside%20rules.ppt
  • 7/29/2019 Dart Glazier

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    DART Concept BaseProtectionSummary Table

    Creates a Gap-style misdirection play with 3 advantages over Counter Trey: Dont get as quick a key from the LB spot (stay on Double team longer)

    Do not have to win a war of wills on the Guards kick-out block

    BS penetration issues reduced significantly

    A Side or Tight technique play, in general

    #2a/2b run for us primary compliment to Wide Zone has been our best playfor stretches over the last two seasons

    Tremendous versatility in backfield action makes it a very multiple concept

    Issues: Need very good tackles, both front and backside

    Tight techniques, Bear frontsis not a beats anything play

    OV

    ER

    VI

    EW

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    DART Variations BaseProtectionSummary Table

    UNDER CENTER

    Basic Dart

    Chip, Chump or BS TE to secure BS edge

    GUN

    Same RB

    Chip, Chump, BS TE, or Spy to secure BS Edge

    P Fake to RB, Q keeps

    RB Chips (Non-Premium) or Chip or TE (RB Premium)

    Q Empty concept (Possible Jet action)

    Shovel

    Dash, Dash Lead

    OV

    ER

    VI

    EW

  • 7/29/2019 Dart Glazier

    4/23

    GAP BLOCKING: The Big Idea

    The basic concept behind GAP blocking is to gain BLOCKING ANGLES andDOUBLE TEAMS for our linemen by:

    a) Leaving the End defensive Man On the Line of scrimmage to the sideof the play (EMOL) for someone to kick out

    b) Sometimes leaving a LB on the frontside for someone from the

    backside to lead through the hole to blockThis frees frontside linemen to block with angles back to their inside Gap,giving them naturally good angles.

    At times, it also provides an opportunity to DOUBLE TEAM one of the downlinemen on the frontside, with one lineman on the double team coming off to alinebacker late, once weve created great movement at the point of attack!

    Direction of Play

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    GAP BLOCKING: Keys to Making it Work1. Must eliminate PENETRATION at all points!

    1. Each man must understand that his primary responsibility is to preventpenetration to his inside gap!

    2. This is accomplished through:a. Smart splits b. Great 1st & 2nd steps c. Correct head & hand plAment

    2. The Guard kicking out must separate the edge of the defense by winning the battle atthe point of attack against EMOL (head inside, finish with feet)

    3. Any frontside double teams must create a NEW line of scrimmage!

    1. Pad level

    2. Hip to hip footwork same level vertically, no gaps horizontally

    3. Stay on double team until LB is a vertical threat to the hole! (PATIENCE)

    4. Pull & lead player (if he have one) gives the back a clear read by running a full speed

    course through his LB

    STOPSTOPSTOPSTOP

    Direction of Play

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    GAP BLOCKING:

    Whom to Block Thought ProcessA.

    Number one responsibility of ALL frontside linemen is the GAP inside of them! Must NEVERallow penetration or a run through through this GAP!

    1. First step will almost always be a 6 step to this gap (Move & Pop, possible Drop & Pop)

    Direction of Play

  • 7/29/2019 Dart Glazier

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    GAP BLOCKING:

    Whom to Block Thought ProcessB. Must know if it is a Near Backer or Far Backer style of Gap play!

    1. This tells anyone involved in a Double Team Combo which LB to come off on!

    2. On a Near Backer play, we have no Pull and Lead player from the backside to blockthe 1st LB in the box, so any Combo should come off to that Near or 1st FS LB!

    1. Counter is a Gap Near backer play!

    3. On a Far Backer play, we DO have a Pull and Lead player (usually the BacksideTackle) for that first FS LB, so the combo can come off to the Far or next LB back!1. Trey, Sprint Draw, and Dart are Gap Far backer plays!

    2. Being assigned a Double Combo to a Far LB does NOT exempt a frontside blocker from hisfundamental GAP responsibility! I.E., if a Near LB not in his basic assignment tries to runthrough the gap of a frontside lineman, he will come off his combo to handle the run throughin the name of protecting his GAP! SEE the Far LB with a big screen that allows you to feel

    gap threats!

    2 1 COMBO to here:

    CounterDirection of Play

    COMBO to here:

    Trey, Dart,

    Sprint Draw

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    GAP BLOCKING:Whom to Block Thought Process: Uncovered

    C. If I am UNCOVERED (No DL on me anywhere OR the DL on me is EMOL aligned in anoutside shade), I look to make a Double Combo call with the Lineman inside me! If herepeats the call back to me, we execute a North Double Team on that defensive lineman,working up to the LB assigned by the play (Far or Near)!

    1. Words for Double Combos between linemen are:Ace (Center & Guard) Deuce (Guard & Tackle) Trey (Tackle & TE)

    2. Linemen in a double combo will stay ON the North double team until the LB threatensthe hole vertically! Create MOVEMENT on the DL at the point of attack!

    3. If the DL disappears in one direction or another before or as the North double team ishappening, the OL he leaves then works OVER and UP (in his demeanor) to the LB(becomes a Seal block).

    4. If the OL I ask for a Double Combo with says instead to me Down there is nocomboinstead, I DOWN block to the next DL inside me.

    TreyDeuce

    Ace

    Uncovered G says 'Ace'Cs Gap rule prevents himfrom Dbl Combo, says DownBoth OL execute Down blockson DL inside them

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    GAP BLOCKING:Whom to Block Thought Process: Uncovered

    C. If I am UNCOVERED (No DL on me anywhere), I look to make a Double Combo call withthe Lineman inside me! If he repeats the call back to me, we execute a North DoubleTeam on that defensive lineman, working up to the LB assigned by the play (Far or Near)!

    No DL between my nose &my buddys nose

    Block is a SEAL block to 1st or2nd LB, RIPPING on my firststep

    Working OVER and UP tohim, protecting against run-throughs and getting beatenunderneath

    5. If theres no DL available to Double Combo on (no head up/outside shade), then ISEAL back to the second part of my rule (FAR or NEAR backer).

    a) Technique is to Power step and RIP inside (my shoulder underneath his shoulder),

    working OVER and UP to LB. Seal must NEVER get beaten UNDERNEATH!b) From a 2-point stance, a Tackle can utilize a SHOW technique where I pop up briefly and

    show hands to influence EMOL UP the field (make the kick-out easier for the Guard)before going to Seal the LB.

    Direction of Play

  • 7/29/2019 Dart Glazier

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    GAP BLOCKING:Whom to Block Thought Process: Covered

    D. If I am COVERED by an INSIDE SHADE, my GAP responsibility tells me that hes MINE! Iwill execute a DOWN block on that man!

    E. If I am COVERED by a HEAD UP or OUTSIDE SHADE:

    1. I must first make sure that I have no other DL inside me whos a threat to my insidegap (usually a DL head up on the OL inside me). If there IS such a threat, I callDown Down Down to the OL outside me, telling him no combo is possible, also

    bringing HIM Down to the man on me.2. Otherwise, I expect a Double Combo call of some sort from the Lineman in front of

    me, which will tell me to execute a North Double Team with him up to theLinebacker!

    DOWN

    Direction of Play Direction of Play

    Threat to my

    inside gap

    DOWN DOWN DOWN

    Direction of Play

  • 7/29/2019 Dart Glazier

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    GAP BLOCKING:Common Sense Alignment Notes

    SPLITS - HORIZONTAL*Frontside Guard should adjust his split TOWARD the lineman with whom he is Double

    Comboing. He should have a Whopper Split (6) with his Combo partner.This makes it easier to get hip to hip on your North Double Team and lessens the

    possibility of penetration!

    *Frontside Tackle or Tight End whose assignment is to SEAL should oversplit and widen his

    alignment by a foot to 3 feet.This creates more room for you to Rip through and also makes it harder for him tosqueeze the hole down (easier for the Pulling Guard).

    Guard involved in a Double

    cheats split to within 6 of T

    FST who will SEAL oversplits

    an extra foot to create room

    SPLITS - VERTICAL

    *Frontside OL should use ON alignment, BS OL should use OFF or BACK alignment.This creates cleaner pulling lanes for the backside linemen!

    Direction of Play

    Backside Linemen use OFF or BACK

    Frontside Linemen align ON

    94-95 Instructional

  • 7/29/2019 Dart Glazier

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    94-95 Instructional

    94-95 DART

    FS OUTS Inside bomb to inside stalk. Dig for safety v. 2 safeties, turn back to CBlate. V. 1 safety, attack rendezvous spot, settle hips, meet C on the angle.

    FS INS Inside stalk man onattack rendezvous spot. Must dig out edge LB.

    BS INS Inside stalk man onattack rendezvous spot. Must dig out edge LB.

    BS OUTS NOW route to TD Alley. Use Tape delay tech in Gun.

    FS TE Block hang with inside head position. Alert for a Near Triple call from T,only answer/accept it if Hang is well off LOS!

    95 Same Chip v. Split

    94 Chip v. Odd

    FS T Block 2nd DL past C. Drive a 4, 4i, or 5, Pass set drive a loose 5 or wider, askfor Triple with TE your DL to the Hang if uncovered.

    FS G Talk to BST, block 1st DL past C. Tell BST the technique of the 1st DL FS is,also call UP if FSLB is tight or looks like a blitz/run-through. Will generally

    be involved in Ace with Center to far LB. If not, drive the 1st DL to your side.

    Center ACE with Guard that has tightest technique (usually FS) to Far LB. Be patient,

    work the double team as long as LB isnt a threat!BS G Block 1st DL past C. Drive a 2, Down a 3 or 4i, Back block a 4 or 5. If you

    dont think you can stop 5s penetration, call ME to BST, Pull & Lead.IF your DL is EMOL and SPY or CHIP is called, Seal the 3rd LB.

    BS T PULL & LEAD for FS LB. Listen for call from FSG to know where doubleteams will happen, where daylight might occur. Footwork is skip pull. Mustrun full-speed course through first available daylight to FS LB, staying on theangle (dont square up).**If BSG makes a ME call and pulls instead, STAB PEEL B gap to the 5 tech.

    BS TEBlock 2nd DL past C. If hes inside you, make a SAW call & CUT him; if heshead-up to outside, use STAB PEEL technique, take 3 power steps insidewith a hand to protect C gap first, then work back out for depth to the DL ifnothing attacks C gap.

    Ace

    H-B CHIP BS EMOL with an inside-out course. From backfield, take a J course.Must mirror his movement with your eyes, keep outside eye inside his helmet.

    QB Drive to 5 or 7:00 opposite call, extend ball on 2ndstep, turn and create the mesh at 5 yds. If CHIP is called, set up as on 60-94/70-95 action. No CHIPcall, carry out 5 step full-speed boot course (Under Center), or Spy the BS EMOL and carry out Spy course if no pull (Gun).

    RB

    BST

    C says to FSG: Ace'

    2 saf:INSIDE

    BOMB

    Under C align at 6 yds; in Gun, toes are at 5 on OTs inside leg. Pre-snap ID where the double team will be on the FS. Under C steps are lateral step,crossover, plant away from the playturn earhole & shoulders to sell it, but be under control with last 2 steps so you can settle & drive off final step. In

    Gun, turn & show ear 2 big steps, sink hips & take the ball on 3d, shorter step. Eyes go to double team; course should stay in the cheeks of the pullingT. Take it if nothing crosses dbl teams facec & OTs color stays outside LBs color. Stick it if doubled DL crosses face (early) or LB flashes outside OT(late). Remember that YOU are responsible for mesh in Gun, QB is responsible under C (take eyes to double team sooner).

    Ace BST

    FSG says to BST:

    Shade'Tape

    Delay

    Y says:

    Saw

    C says to FSG: Ace'

    FSG says to BST: 4'Possible ME callby BSG

  • 7/29/2019 Dart Glazier

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    BACKFIELD ACTIONS BaseProtectionSummary Table

    BASIC R Back - Under Center

    -RB: Lateral step, show the ear, gather/collect(1 big two small)

    -QB: Extend opposite, drive to, settle on themesh, 5 full-speed step Keeper carryout

    OV

    ER

    VI

    EW

    SAME R Back - Gun

    -RB: Align between G & T to the call. 90 degreeturn, 2 big steps, show the ear, settle & sink onthe mesh on the 3rd step. Responsible for mesh

    -QB: Step to RB and reach, ride. Possible Spy

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    BACKFIELD ACTIONS BaseProtectionSummary Table

    Q QB Gun (generally No-back)

    -QB: Lateral step as you take the snap,show the ear, gather/collect(1 big two small)

    OV

    ER

    VI

    EW

    RIDE QB Gun (One-back)

    -RB: Align behind T away from call.Non-premium: Run course through inside ear ofEMOL, Chip, roll over fake on the way

    Premium: Lateral turn, show ear, roll over ball-QB: Step w/FS Foot, reach and ride through 2ndstep, push off back foot, in phase with tackle

    Non-Prem

    Premium

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    BACKFIELD ACTIONS BaseProtectionSummary Table

    DASH RB Gun

    -RB: Align ins leg of T to call, make protection IDLateral, fast-tempo footwork, 2 big, one small,step back & receive the ball

    -QB: Sprint tempo, lateral course, active eyesto FSLB on first 1 steps, load ball, comeunder control, set ball into pocket

    -BST: Pop feet twice, hard hand to EMOLbefore pull

    -BSTE: No Cut

    -FSG / FST: Pass set base

    OV

    ER

    VI

    EW

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    BACKFIELD ACTIONS BaseProtectionSummary Table

    SHOVEL Inside receiver Gun

    -RB (TE): Align behind BS T or Hip pos,make prot. call, chip EMOL inside out

    -QB: Sprint tempo, lateral course, active eyesto BSLB on first 1 step, load ball, shovel 2 feetin front of slot

    -BS Slot: Split 4-5 (time it), timing step withupfield eyes, get DEPTH so you can seenorth/south cut-up lanes in phase w/Tackle

    -BST: Pop feet once, hard hand to EMOLbefore pull

    -BSTE: No Cut

    -FSG / FST: Pass set base

    OV

    ER

    VI

    EW

  • 7/29/2019 Dart Glazier

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    BACKSIDE EMOL BaseProtectionSummary Table

    1. SPY QB reads EMOLs shoulders,pulls if his eyes & course threaten theRBs path(Gun only)

    OV

    ER

    VI

    EW

    2. TE Backside: Chop a 5/6i Cut off a 6Turn out a 9 (All versions)(Exception: Shovel / Dash no chop)

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    BACKSIDE EMOL BaseProtectionSummary Table

    3. CHIP

    -Offset FB-Motioned rec or TE

    -RB in RIDE if no TE

    OV

    ER

    VI

    EW

    4. CHUMP

    -Can be TE or motion player

    -Slam one count as though Chip, release

    quickly to flat, sell Keeper-QB: Johnny High School fake

    -Generally done under Center only,and for basic Dart only

    42=

    4

    3

    Y

    o

    u

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    T TE E

    R

    W SMC C

    J

    T TA BR

    W

    SN

    C C

    J

    N

    MZ

    E

    RW S

    E

    C C

    J

    T TE E

    W M SR

    C C

    J

    u

    D

    r

    a

    w

    I

    t

    95 Chump v. Stack94 Same Spy v. Split

    95 Chip v. EvenRide 94 v. Odd

    T TE E

    M SR

    2i'

    Ace M

    T TE E

    SM

    Ace S3

    R

    N

    M

    E

    W S

    E

    Seal S'Ace M'5'

    Johnny H.S.

    T TA BR

    W

    SN

    Ace W'

    5 + UP

    LG: Poss. Me'

    RB: Premium

  • 7/29/2019 Dart Glazier

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    DEFINING A and B SIDESB SIDE

    Side of the ball where there is a DL within half a man of the B gap;in other words, a DL in a 2, 3, 4, or 4i.

    Called B side because DL closest to the Center on that side is likely

    responsible for B gap.

    VV VV V

    EXAMPLE 1:

    3 on left, 2i on right

    *Left side is a B side, Right side isnt

    EXAMPLE 2:

    5 on left, 4i on right

    *Right side is a B side, Left side isnt

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    DEFINING A and B SIDESA SIDE

    Side of the ball where there is noDL within half a man of the B gap;in other words, it is NOT a B side, there is NO 2, 3, 4i, or 4.

    It is called A because the DL nearest the Center to that side is likely an

    A gap defender.

    V V VV V

    EXAMPLE 1:4i on left, 5 on right

    *Right side is an A side,Left side is B

    EXAMPLE 2:2i & 6i on left, 3 on right

    *Left side is an A side,Right side is a B

    V

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    PRACTICE / LOGISTICS / GP BaseProtectionSummary Table

    Issues of reading the double team v. following the puller

    Monday practice: 4-6 reps in Run foundations v. all fronts, ID probs, calls Tuesday practice:

    OL: Gap skills RB/Q/Slots: Time the versions well us Inside run: 5-7 reps Team: 3-4 reps

    Skills to isolate:

    Tackles: Pull, Pop pulls, Base, Pass set base, Base block redirectGuards: Back block, North Double TeamCenter: North Double team, SealTE: Base, Pass set base, Base block redirect, Cut, BS Cut-off

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    PRACTICE / LOGISTICS / GP BaseProtectionSummary Table

    GAME PLAN: Way to double a Shade / 2i who is a beast! Always go in with basic Dart and Same as a base

    Emphasis of each with marry with Wide Zone Gun or Under Dash as 2nd long, 3rd and med-long, or Fire Zone downs Other variations solve problems/round out formations: Shovel, P, Q

    General questions What does MLB key? How can we extend the double team by holding him? Tech of FS DE how he reads hats, how alignments change/dictate Best formations/ people to keep BS clean Should we expect UP calls? Check-outs by front