Learning to Fail Fast Game Design for Educators Daniel O’Keefe Ins8tute of Play
Learning to Fail Fast
Game Design for Educators
Daniel O’Keefe Ins8tute of Play
LET’S GET COLLABORATIVE
“Yes, and…”
“Yes, and…”
Mod & Playtest Easy Street Make the following change to the game: AFer your turn, point to who goes next. Playtest! Middle Road Provoca've Design Constraint Add “Nope!”. Make a change to the game. Playtest! Hard Way Provoca've Design Constraint: No talking. Make a change to the game. Playtest!
Next, in a TeacherQuest...
RISK
RISK
It’s about what teachers feel, think, and do.
How can that change?