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www.le.ac.uk Computers in Education Session 1: Introduction Dr Arunangsu Chatterjee Department of Computer Science University of Leicester
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Page 1: Computers in Education - Session 1

www.le.ac.uk

Computers in EducationSession 1: Introduction

Dr Arunangsu ChatterjeeDepartment of Computer ScienceUniversity of Leicester

Page 2: Computers in Education - Session 1

The evolving learners• Traditionalists (born before 1946)

• Baby boomers (born between 1946 and 1964)

• Generation X (born between 1965 and 1980)

• Generation Y (born between 1981 and 1999)

• Generation Z (born after 2000)

Page 3: Computers in Education - Session 1

Key Transformations

Analogue

Desktop

Closed

Isolated

Centralised

Consumers

Digital

Ubiquitous/Mobile

Open

Connected

De-Centralised

Producers

Page 4: Computers in Education - Session 1

Shaped by technology – The past

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The Present

Image Courtesy: http://www.onlineeducation.net

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The Present

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The Future

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Page 8: Computers in Education - Session 1

The FutureCompany

Private

FurtherEducation

Courses and Contentin LMS

CorporateBlogs

Communities / Social NetworkGroups / Experts

Add-In-EducationApplications

CorporateResources

Search andOpen Resource

Repositories

Courses and Contentin LMS/LCMS

InstituteServices

Today: Unintelligent

mash-up of“separated” technology

(GUI mash-ups)

Page 9: Computers in Education - Session 1

Think Lego blocks

Image courtesy: Danny de Witte, U&I Learning (UIL), Belgium

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Example

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A Personal Learning Environment (PLE)A Personal Learning Environment is not:

• A specific software application

• A system for creating or delivering e-learning content

• A learning management system

• A content management system

• A virtual learning environment (in its strictest sense)

A Personal Learning Environment is:• A concept, based on Web 2.0 technology

• A collection of tools and systems

• Browser based

• An environment where learners access information from a variety of sources

• Personal to the user – learner-centric

• Distributed and social

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PLEs may be made up of:• Production tools

• Collaboration and sharing tools

• Communication

• Storage tools

• Aggregating content

• Aggregating people

• Aggregating software

• Identity management

• APIs and protocols

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But why change the way we learn?

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BUT

With great power comes great responsibility

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Self-Regulated Learning (SRL)

http://youtu.be/jTa1vOH6JjA

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Self-Regulated Learning (SRL)

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Assess your SRL skills by visiting the following URL

URL: http://goo.gl/EXavm

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Responsive

Open

Learning

Environments

What are we trying to achieve

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How

• An open platform – http://role-sandbox.eu

• A Widget Store - http://www.role-widgetstore.eu/

• A Requirements Store - http://www.cs.le.ac.uk/projects/ROLE/sre/

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What Next

• How to assemble a PLE?

• How to build simple widgets and integrate in your PLE?

• How to work and learn collaboratively using a PLE?