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SHADERS Chris Kerkhoff Matthew Sullivan 10/16/2009
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Chris Kerkhoff Matthew Sullivan 10/16/2009. Shaders are simple programs that describe the traits of either a vertex or a pixel. Shaders replace a.

Jan 12, 2016

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Page 1: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.

SHADERS

Chris KerkhoffMatthew Sullivan

10/16/2009

Page 2: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.

What is a Shader?

Shaders are simple programs that describe the traits of either a vertex or a pixel.

Shaders replace a section of video hardware that's typically called the Fixed Function Pipeline (FFP).

The FFP performs lighting and texture mapping in a hard-coded manner, while shaders let you replace this hard-coded approach with a programmable one.

Page 3: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.

Three types

Pixel Calculates actual color for a pixel

Vertex Projects 3D points onto 2D plane (the

viewport) and calculates Z depth Geometry

Modifies existing 3D meshes or creates new ones from formulas

Page 4: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.

Simplified GPU pipeline

The CPU sends instructions and geometry data to the GPU.

Within the vertex shader, the geometry is transformed and lighting calculations are performed.

If a geometry shader is in the graphic processing unit, some changes of the geometries in the scene are performed.

The calculated geometry is triangulated (subdivided into triangles).

Triangles are transformed into pixel quads (one pixel quad is a 2 × 2 pixel primitive).

Page 5: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.

The Need

Real world optics and lighting are far too complex for even the fastest computers

Ray tracing which is state of the art for 3D graphics is still too complex to run in realtime for scenes of a high enough complexity to look real

Shaders are written to apply transformations to a large set of elements at a time

Modern GPUs have multiple shader pipelines

Page 6: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.

Pixel Shader

The only type of Shader that actually shades anything

Takes a color from a texture map and modifies by the effect of various light sources on the surface

A simplified model is: Ambient+Lambertian+Specular

Ambient is fake light to avoid the need for environmental lighting to fill in shadow

Lambertian represents the coloring of a perfectly diffuse (or flat) surface

Specular highlighting is the result of a perfectly glossy surface; the real world is combination of the two.

Page 7: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.
Page 8: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.

The GPU Today

Large Frame Buffer Complicated Pipeline It’s fixed-function But we can specify

shader programsthat execute in certain pipeline

stages

Page 9: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.
Page 10: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.

Shader Program Limitations

No random-access memory writes Can write to current pixel in frame buffer Can’t create data structures

Can’t traverse data structures Can hack it using texture accesses

Hard to share data between main program and shader programs

Weird programming language HLSL (High Level Shader Language, similar to

Cg)

Page 11: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.

Programmable Shaders

Manipulate vertices and textures Implement oversampling and

interpolation techniques Most of these computations involve

matrix and vector operations Good for Scientists and Engineers

Page 12: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.

Programming Shaders

GLSL (OpenGL Shading Language)in OpenGL (1.5+)

HLSL (High Level Shader Language) in Microsoft Direct3D API (Direct3D 9+)

Cg (C for Graphics) developed by Nvidia for programming vertex and pixel shaders

Page 13: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.

Universal Shaders

Early video cards had dedicated processors for different shaders (Vertex, Geometry, Pixel) This simplified the hardware requirements for

each type but was inflexible Modern video cards (DirectX 10 and

newer; GeForce 8xxx+, Radeon HD) have universal shaders which can be assigned to the different functions at the discretion of the programmer.

Page 14: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.

Universal Shaders and GPGPU

There are a few early programs that attempted to use dedicated shaders for GPGPU, but the limitations make this very challenging and inefficient

Universal shaders with their increased flexibility allowed for GPGPU to really take off

Page 15: Chris Kerkhoff Matthew Sullivan 10/16/2009.  Shaders are simple programs that describe the traits of either a vertex or a pixel.  Shaders replace a.

DirectX 11-3 new Shader types