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RACE CLASS & LEVEL PLAYER NAME CHARACTER NAME BACKGROUND EXPERIENCE POINTS ALIGNMENT TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Hit Point Maximum Strength Dexterity Constitution Intelligence Wisdom Charisma CP EP PP GP SP PASSIVE WISDOM (PERCEPTION) EQUIPMENT OTHER PROFICIENCIES & LANGUAGES ATTACKS & SPELLCASTING FEATURES & TRAITS Acrobatics (Dex) Animal Handling (Wis) Arcana (Int) Athletics (Str) Deception (Cha) History (Int) Insight (Wis) Intimidation (Cha) Investigation (Int) Medicine (Wis) Nature (Int) Perception (Wis) Performance (Cha) Persuasion (Cha) Religion (Int) Sleight of Hand (Dex) Stealth (Dex) Survival (Wis) DEATH SAVES HIT DICE NAME ATK BONUS DAMAGE/TYPE Total SUCCESSES FAILURES IDEALS BONDS FLAWS PERSONALITY TRAITS ARMOR CLASS CURRENT HIT POINTS TEMPORARY HIT POINTS INITIATIVE SPEED PROFICIENCY BONUS STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA SAVING THROWS INSPIRATION SKILLS
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Character Sheet - Luna

Dec 17, 2015

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  • RACE

    CLASS & LEVEL PLAYER NAME

    CHARACTER NAME

    BACKGROUND

    EXPERIENCE POINTSALIGNMENT

    TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

    Hit Point Maximum Strength

    Dexterity

    Constitution

    Intelligence

    Wisdom

    Charisma

    CP

    EP

    PP

    GP

    SP

    PASSIVE WISDOM (PERCEPTION)

    EQUIPMENTOTHER PROFICIENCIES & LANGUAGES

    ATTACKS & SPELLCASTING

    FEATURES & TRAITS

    Acrobatics (Dex)

    Animal Handling (Wis)

    Arcana (Int)

    Athletics (Str)

    Deception (Cha)

    History (Int)

    Insight (Wis)

    Intimidation (Cha)

    Investigation (Int)

    Medicine (Wis)

    Nature (Int)

    Perception (Wis)

    Performance (Cha)

    Persuasion (Cha)

    Religion (Int)

    Sleight of Hand (Dex)

    Stealth (Dex)

    Survival (Wis)

    DEATH SAVESHIT DICE

    NAME ATK BONUS DAMAGE/TYPE

    Total SUCCESSES

    FAILURES

    IDEALS

    BONDS

    FLAWS

    PERSONALITY TRAITS

    ARMORCLASS

    CURRENT HIT POINTS

    TEMPORARY HIT POINTS

    INITIATIVE SPEEDPROFICIENCY BONUS

    STRENGTH

    DEXTERITY

    CONSTITUTION

    INTELLIGENCE

    WISDOM

    CHARISMA

    SAVING THROWS

    INSPIRATION

    SKILLS

    ClassLevel: Rogue 1Background: EntertainerPlayerName: NatalieCharacterName: LunaRace : Air GenasiAlignment: NeutralXP: Inspiration: STR: 10ProfBonus: +2AC: 16Initiative: +4Speed: 30PersonalityTraits : 1. Flamboyant.2. I rarely stay in one place for long.STRmod: HPMax: 10ST Strength: +2DEX: 19HPCurrent: Ideals: Success. I must succeed at anything I put my mind to.DEXmod : +4HPTemp: Bonds: I've been searching my entire life for my father.CON: 14HDTotal: Check Box 12: Check Box 13: Check Box 14: CONmod: +2Check Box 15: Check Box 16: Check Box 17: HD: Flaws: 1. Arrogantly superior and disdainful.2. Moody.INT: 14ST Dexterity: +6ST Constitution: +2ST Intelligence: +4ST Wisdom: ST Charisma: +2Acrobatics: +8Animal: Athletics: +2Deception : +5History : +2Insight: Intimidation: +3Check Box 11: Check Box 18: Check Box 19: Check Box 20: Check Box 21: Check Box 22: Wpn Name: ShortswordWpn1 AtkBonus: +6Wpn1 Damage: 1d6+4INTmod: +2Wpn Name 2: ShortswordWpn2 AtkBonus : +6Wpn2 Damage : 1d6+4Investigation : +2WIS: 10Wpn Name 3: Wpn3 AtkBonus : Arcana: +2Wpn3 Damage : Perception : WISmod: CHA: 16Nature: +2Performance: +5Medicine: Religion: +2Stealth : +8Check Box 23: Check Box 24: Check Box 25: Check Box 26: Check Box 27: Check Box 28: Check Box 29: Check Box 30: Check Box 31: Check Box 32: Check Box 33: Check Box 34: Check Box 35: Check Box 36: Check Box 37: Check Box 38: Check Box 39: Check Box 40: Persuasion: +5SleightofHand: +4CHamod: +3Survival: AttacksSpellcasting: Passive: 10CP: ProficienciesLang: Languages: Common, Primordial

    Thieves Tools (Disarm Traps, Open Locks +6)SP: 8EP: GP: 17PP: Equipment: Studded Leather Armor, Twin Shortswords, Thieves Tools, Backpack, Waterskin, Flute, Rations (10), Costume, Belt PouchFeatures and Traits: Air Genasi Traits+2 Constitution, +1 Dexterity

    Unending Breath- You can hold your breath indefinitely while you're not incapacitated.

    Mingle with the Wind- You can cast the levitate spell once with this trait, requiring no material components, you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

    Rogue TraitsExpertise- Two skills get double proficieny bonus. (acrobatics & stealth)Sneak Attack - +1d6 damageThieves Cant

    Entertainer FeatureBy Popular Demand

    Instinctive Priorities:Triumph, Attention, Myself