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HTML5: an Emerging Platform for Games Agastyo Satriaji Idam Hinocyber April 3, 2014 1
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Page 1: Bengkel Gamelan 3: HTML 5

HTML5: an Emerging Platform for GamesAgastyo Satriaji IdamHinocyberApril 3, 2014

1

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2 Who am I?

• Agastyo Satriaji Idam is:– Co-Founder,– Game Designer,– Sidekick Programmer, and

– Business Side of Hinocyber

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3 Hinocyber GamesFounders: Yogie Aditya Siswandi (Founder), Agastyo

Satriaji Idam (Co-Founder)

Focus: PC + Web + Mobile | Multiplayer Games

Tech: Starling, Unity

Age: 1 year

Crews: 4 people

Location: Yogyakarta

Status: Early Stage

Title: Kitaria Defense Online (released), Kitaria Heroes: Force Bender (in-dev), & Renegade Death (in-dev)

Award: 8th Place Winner of International Epic Flash Game Contest 2013 by Whipflash & EpicGameAds (KDO)

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7 Agenda

1. HTML5 as Emerging Game Platform

2. HTML5 Game Engines3. Market of HTML5 Games

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HTML5 AS EMERGING GAME PLATFORM

The New Kid on The Block

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9 Intro• First version of HTML5

is published in 22 January 2008 by Ian Hickson

• In January 2013, HTML5 adoption has reached 1 billion (1.000.000.000) uses

• Today, one of the most popular use of HTML5 is for game development

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10 What starts the hype?

1. The “fall” of Flash2. Disney acquisition on Rocket Pack3. Growing popularity of Casual

Games

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11 The Emerging Platform“New open standards

created in the mobile era, such as HTML5, will win on

mobile devices (and PCs too)”

- Steve Jobs, 2010 -

Taken from Steve Jobs thoughts on Flash:http://www.apple.com/hotnews/thoughts-on-flash/

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12 The 5 Whys

1. HTML5’s super powers2. More browsers support HTML53. Social sharing is easy4. Easier to maintain5. Growing demands for HTML5

Games

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13 HTML5’s Super Powers

• Multiple platform supports through browser play

• No download, no installation, just instant play

• Can transform into native through packaging

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14Browsers Support for HTML5

• Desktop Browsers:About 74% of browsers in the market support HTML5

94% Ready

88% Ready

75% Ready

56% Ready

Source: Infragistics

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15Browsers Support for HTML5

• Mobile BrowsersMost HTML5-ready browsers scored by W3C:

Source: Infragistics

Google Chrome : 369/500

Opera Mobile 12 : 367/500

Firefox 14 : 311/500

Stock Android Browser : 281/500

Maxthon Android Web Browser 2.6

: 280/500

Safari (iOS) : 324/500

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16 Social Sharing is Easy

Non-HTML5 Game

Get Invite Go to App Store

Download (wait)

Run GamePatch (wait)Play

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17 Social Sharing is Easy

HTML5 Game

Get Invite Play

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18 Easier to Maintain

• Single code base for all platforms

• Dynamic real-time updates

• A/B testing is easier to perform

• Easier synchronization across platforms

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19 Growing Demands

These guys are asking for it:• Game portals• Browser marketplace (Google,

Firefox, Microsoft)• Mobile platforms (Tizen, Firefox OS)• Brands & carriers• The players???

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20

HTML5 GAME ENGINESThe Weapons

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24 Unity• Unity 5– Renderer: WebGL– ?????

• Unity + Frost.io– Renderer: WebGL,

Canvas, DOM/CSS3– Multiplayer SDK

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MARKET OF HTML5 GAMESMonetization, Channels, & Games

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26 Monetization

1. License Fee2. Advertisements3. Freemium4. Subscription5. Going Native

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27 Distribution Channels

Game Portals

App Stores Brands Social

Network

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28 Popular HTML5 Games

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29Successful HTML5 Games

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30 Summary

Game Engines

• Phaser• ImpactJS• Construct

2• KiwiJS• Tresensa

Packaging

• CocoonJS• PhoneGap• Intel XDK• Apache

Cordova• Tresensa

Distribution

• Spillgames

• Clay.io• Softgames• Booster

Media• Tresensa

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THAT’S ALL FOLKS!

Agastyo Satriaji [email protected]@satriajidam

www.hinocyber.com