Andrew Nizamian and Jeff Herman Auctions with Budget Constraints in the Xbox Live Marketplace
Feb 25, 2016
Andrew Nizamianand
Jeff Herman
Auctions with Budget Constraints in the Xbox Live
Marketplace
20 million membersUses
Games on DemandExclusive ContentVideo StoreIndie GamesZune
Points sold in discrete packagesApproximately 80 points = $1
Overview
Let us impose a sealed-bid auction where participants have affiliated valuations and private budget constraints
Why?Xbox Live points are non-redeemablePeople have leftover points, since purchases are
made in discrete packagesPlays into the gamer mentalityMore profitable than the current ‘first-come-first-
serve’ basis for new content release
Why Auction?
Find the auction model most profitable to the Xbox Live Marketplace
Find the optimal bidding strategy for the consumer
Objective
The LiteratureAndelman, Nir, and Yishay Mansour. "Auctions with Budget
Constraints." CiteSeerX. School of Computer Science, Tel-Aviv University, 23 Dec. 2003. Web. 6 Nov. 2011. <http://citeseer.ist.psu.edu/viewdoc/summary?doi=10.1.1.101.5408>. Borgs, Christian, Jennifer Chayes, Nicole Immorlica, Mohammad Mahdian, and Amin Saberi. "Multi-unit Auctions with Budget- Constrained Bidders." Http://research.microsoft.com/. Microsoft, 16 Oct. 2001. Web. 6 Nov. 2011. <http://research.microsoft.com/en-us/um/people/borgs/papers/
budget.pdf>. Kotowski, Maciej H. "First-Price Auctions with Budget Constraints." Department of Economics, University of California, Berkeley (2011). Web. 5 Nov. 2011. <http://sticerd.lse.ac.uk/seminarpapers/et24022011.pdf>.
These introduce two competing effects on bidding The direct effect:
Depression of bids as participants hit their spending limit
The strategic effect:Aggressive bidding from participants with larger
budgets
Hard budget constraints
Two-part questionDetermine which model maximizes profit for Xbox
LiveInvestigate which strategies are best for agents
within a given modelAnswer using computational simulation
Evaluate performance of bidding strategies/heuristics
Test multiple auction environmentse.g. First-price vs. Nth-price
Implement novel strategies and/or strategies found in literature
Experiment
We anticipate that the most profitable auction scheme for selling multiple units of a good (e.g., a limited release of a map-pack) will be a sealed-bid Nth-price auctionFor single goods, a standard sealed-bid second-
price auction should be the most effectiveCaveat: Xbox Live doesn’t profit from the
points being spent, they profit from the points being bought
We expect the most effective bidding strategy will be aggressive bidding with a large initial budget
Side Note: Perception of the Winner’s Curse
Expected Results
Simulation with human participants, and qualitative measures of valuation
Simulations (digitized and real) allowing for repurchasing periods between auctions
Further Research?
Thank you!