• Add sub-heading here Book review: Ambient Findability Ambient Findability: What We Find Changes Who We Become, by Peter Morville
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Book review: Ambient Findability
Ambient Findability: What We Find Changes Who We Become, by Peter Morville
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Summary
Aimed at anyone interested in web design and information architecture, this is a wide-ranging read that challenges many of our existing ideas about how we use information.
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Key ideas: findability and the long tail
“Findability precedes usability. In the alphabet and on the Web. You can't use what you can't find.” Peter Morville
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Key ideas: findability
Grokker
Kartoo
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Key ideas: the user experience
■ Useful■ Usable■ Desirable■ Findable■ Accessible ■ Credible ■ Valuable
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Key ideas: language and metadata
Metadata: descriptive information used to index, arrange, file and improve access to a library or museum's resources
The platypus paradox
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Key ideas: language and metadata Consider for example the proceedings that we call "games". I mean board-games, card-games, ball-games, Olympic games, and so on. What is common to them all? -- Don't say: "There must be something common, or they would not be called 'games' "-but look and see whether there is anything common to all. -- For if you look at them you will not see something that is common to all, but similarities, relationships, and a whole series of them at that. To repeat: don't think, but look! Ludwig Wittgenstein
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Key ideas: language and metadata A fruit
A vegetable
A terrorist
A freedom fighter
A country
A part of China
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Key ideas: folksonomies and tagging
Popular links on del.icio.us
Multiple objects per tag
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Findability in the real world
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Findability in the real world
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Findability in the real world
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Conclusion
Easy, enjoyable read. The book could have been a lot shorter, as there is a good deal of waffle. At the same time, there are enough ideas that challenge many of the dogmas about information design that it is worth reading.