• Add sub-heading here Book review: Ambient Findability Ambient Findability: What We Find Changes Who We Become, by Peter Morville
Summary Aimed at anyone interested in web design and information architecture, this is a wide-ranging read that challenges many of our existing ideas about how we use information. 3.
Key ideas: findability and the long tail Findability precedes usability. In the alphabet and on the Web. You can't use what you can't find. Peter Morville 4.
Key ideas: findabilityGrokker Kartoo 5. Add sub-heading here Key ideas: the user experience
Key ideas: language and metadataMetadata : descriptive information used to index, arrange, file and improve access to a library or museum's resources The platypus paradox 7.
Key ideas: language and metadataConsider for example the proceedings that we call "games". I mean board-games, card-games, ball-games, Olympic games, and so on. What is common to them all? -- Don't say: "There must be something common, or they would not be called 'games' "-but look and see whether there is anything common to all. -- For if you look at them you will not see something that is common to all, but similarities, relationships, and a whole series of them at that. To repeat: don't think, but look!Ludwig Wittgenstein 8.
Key ideas: language and metadata A fruit A vegetable A terrorist A freedom fighter A country A part of China 9.
Key ideas: folksonomies and taggingPopular links on del.icio.us Multiple objects per tag 10.
Findability in the real world 11.
Findability in the real world 12.
Findability in the real world 13.
Conclusion Easy, enjoyable read. The book could have been a lot shorter, as there is a good deal of waffle. At the same time, there are enough ideas that challenge many of the dogmas about information design that it is worth reading.