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35xt009 Xtro Clans

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    1

    INTRODUCTION

    David,

    I can now say with some certainty that we have been able to complete our preliminary survey o the industrial and

    technological capabilities o the local Clan militaries. I have also been able to conrm that the recent disruptions in the Clan

    Homeworldswhatever their nature washave indeed severed all communications and trade between the worlds o the

    Pentagon and Kerensky Cluster, and the eight Inner Sphere Clans (including the Exiled Wolves and Nova Cats in that count).We are still awaiting word rom the most distant operatives that we dispatched to the Deep Periphery, but I am condent that

    their ndings will urther reinorce what we are seeing on this end o things: the Homeworlds have indeed ousted their invader

    brothers or reasons we can only guess at.

    That said, it appears that the local Clans have turned toward upgrading and expanding their local inrastructure, now that

    they have been cut o rom the more secure caches and production acilities o their original enclaves, and the pace is close to

    rantic. Whether earing predations by one another, or retribution rom the Homeworldsor perhaps even rom the nations o the

    Inner Sphereour Clan neighbors are struggling to bring a number o heretoore experimental technologies and designs into

    production to strengthen their war-battered toumans. This has orced them to look to many acilities in their territories that were

    only partially brought up to Clan specs (i at all).

    Attached are thirteen noteworthy experim ental and prototype designs the various Clans have been working on most recently.

    Most are actually in battleeld-ready ormtestament to a mentality that universally believes in doing nothing halwaybut

    have yet to enter mainstream production due to strained supply lines, process renements, or various other disruptions. You

    should nd many o these enlightening with respect to what weapons and concepts the Clans are most ac tively exploring. I know

    I certainly have!

    A more extensive analysis should be on your desk by next week. Until then, David, take care!

    Sincerely,

    General Albrecht Ho, RAF/DMI, 16 November 3081

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    2

    INTRODUCTION

    How to Use tHis Book

    The Mechs, combat vehicles, ProtoMechs, ghters, and battle armor described in Experimental Technical Readout: Clans provide players with a

    sampling o the various custom designs that have arisen in the technical divisions o the military manuacturers among the Inner Sphere Clans. The

    designs eatured in this book reect limited-run prototypes and one-os that have yet to reach ull actory productionand perhaps never will.

    The rules or using these units in BattleTech game play can be ound in Total Warfare, while the rules or their construction can be ound in

    TechManual. However, the experimental nature o these designs also draws upon the Experimental-level rules presented in Tactical Operations.

    Thus, none o the units eatured in this volume are considered tournament legal, and their use in introductory games is discouraged. Furthermore,

    the extreme rarity o these machines is such that none o them should occur in a BattleTech campaign as a chance encounter, but the capture or

    destruction o any one o these prototypes could be potential objective or BattleTech scenarios, tracks and role-playing adventures.

    Credits

    Project Development

    Herbert A. Beas II

    Development Assistance

    Randall N. Bills

    BattleTech Line Developer

    Herbert A. Beas II

    Assistant Line Developer

    Ben H. Rome

    Primary Writing

    Herbert A. Beas II

    Art Direction

    Brent Evans

    Production Staf

    Cover Design and Layout

    Ray Arrastia

    IllustrationsDoug ChaeeChris LewisMatthew PlogDavid White

    Record SheetsJoel Bancrot-ConnorsBV Smasha! Sebastian BrocksChristopher Chunga SmithTechno Wizard Jason Tighe

    BattleTech Logo DesignShane Hartley, Steve Walker

    and Matt Heerdt

    Factchecking/Playtesting: Joel Bancrot-

    Connors, Rich Cenarik, Joshua NCKestrel Franklin,

    William Mad Capellan Gauthier, Keith Xotl Hann,

    Johannes jymset Heidler, Glenn Lobsterback

    Hopkins, Daniel DarkISI Isberner, Chris Alexander

    Knight Marti, Mike Miller, Darrell FlailingDeath

    Myers, Luke Jellico Robertson, Andreas Gaiiten

    Rudol, Chris Searls, Chris Chunga Smith, Peter

    Smith, Eiliotte Want III, Chris Wheeler, Patrick Wynne.

    Special Thanks: Herbert Beas would like to

    thank his amily, riends, and colleagueswhose

    collective support keeps him trudging the ty eet

    or so that separates his ofce rom his bed every

    day. (And, o course, loving acknowledgements to

    Oscar, Annie, Blaze, Meggie, and Kuritathe eline

    overlords who make sure he never orgets his place

    in the cosmos.)

    JIHAD ERA2011 The Topps Company, Inc. All Rights

    Reserved. Experimental Technical Readout:

    The Clans, Classic BattleTech, BattleTech,

    BattleMech, Mech and the Topps logo are

    registered trademarks and/or trademarks

    of The Topps Company, Inc., in the United

    States and/or other countries. Catalyst Game

    Labs and the Catalyst Game Labs logo are

    trademarks of InMediaRes Productions, LLC.

    CAT35XT009

    Under License From

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    COUgaR-XR

    3

    ld Testing Summation: Cougar Experimental Ret

    ducer/Site: Olivetti Weaponry, Sudeten

    pervising Technician: Scientist Holman (Goodall)

    ject Start Date: 3070

    n-Production Equipment Analysis:

    Inner Sphere Small Cockpit

    Partial Wing

    Laser-Reective Armor

    ER Medium Pulse Laser

    Artemis V FCS

    vv

    TheCougar-XR(Experimental Ret) appears to be a concept machine the

    e Falcons recently began toying with. Though it is based on the rame o the

    ugarOmniMech, the extent o this ret is so extreme that our intelligenceeves it to be incapable o employing modular, pod-mounted weaponry.

    one instance, or example, Falcon technicians were observed having to

    mantle several components o a misring missile launcher beore the

    apon itsel could be detached rom its mounta process that took over an

    ur in the repair bays at Sudetens ret wing o Olivetti Weaponry.

    At a glance, the Cougar almost looks like a Land-Air Mech, andeed it was rumors o Clan-made LAMs that drew our attention to this

    elopment. Ater all, reports o ailed Jade Falcon LAMs on Huntress during

    nal days o the Clan war led many to believe the Falconsand their

    ow Clansmenconsidered the concept a dead-end. Thus, a resumption

    uch a possible new Clan LAM unit came as some surprise. In truth, closer

    pection revealed that the Cougar-XR was no ghter-BattleMech hybrid,a standard Mech built around the added lit capabilities o a partial

    g system. Using ordinary jump jets or a Mech its size, the Cougar-XR can

    or an additional sixty meters per leap in standard atmosphere, gaining

    ost the same mobility as it might otherwise achieve with improved jump

    or the same overall tonnage. The additional cooling capabilities o theg system, however, provides a bonus that improved jets cannot deliver

    viding the Cougar-XR the ability to launch a powerul alpha strike whilecuting a ull jump, all at negligible heat.

    The Cougars weapons and armor are also enhanced. Its right armunts an extended-range pulse laser that oers more accurate energy

    mage than the conventional Clan ER medium laser, at virtually the

    me range. Twin, teen-tube LRM racks in the side torsos provide long-

    ge support re potential, with the enhanced accuracy o the Clans

    erimental Artemis V re-control system. Protecting this entire chassis are

    en tons o laser-reective armor, likely installed based on the calculated

    e that a Mech so light and so maneuverable will likely draw more re

    m energy-based weapons such as pulse lasers and particle cannons than

    m ammo-hungry ballistics better used on heavier, harder prey.

    Making room or all o these modications clearly challenged even the

    ns engineering eciency, but nowhere is this more apparent than in the

    a-cramped cockpit system the Cougar-XRemploys. Undoubtedly based

    nner Sphere small cockpits, the Clan version takes the notoriously tight

    nes o their BattleMech control systems and makes them downright

    ustrophobic. This saves another ton o weight, but impairs even the

    hard-trained Clan MechWarriors unortunate enough to be assigned to

    one o these machines.

    Overall, the technologies used in the Cougar-XRs design appear to be

    viable, especially given reports that many o the experimental technologies

    it employs may soon be entering the mainstream as the Jihad winds down.

    Nevertheless, less than a handul o these prototypes have been seen in

    the eld to date. It thus remains unclear i the Olivetti actories in the Jade

    Falcon Occupation Zone will be upgraded to produce this particular model

    in the uture, or something merely based on these principles.

    Type: Cougar-XR

    Technology Base: Mixed Clan (Experimental)

    Tonnage: 35

    Battle Value: 1,783

    Equipment Mass

    Internal Structure: Endo Steel 2

    Engine: 175 XL 3.5

    Walking MP: 5

    Running MP: 8

    Jumping MP: 5*

    Heat Sinks: 10 [20]* 0

    Gyro: 2

    Cockpit (Small (IS)): 2

    Armor Factor (Reective): 112 7

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 11 13

    Center Torso (rear) 6

    R/L Torso 8 11

    R/L Torso (rear) 5R/L Arm 6 12

    R/L Leg 8 14

    Weapons and Ammo Location Critical Tonnage

    ER Medium Pulse Laser RA 2 2

    LRM 15 RT 2 3.5

    Artemis V FCS RT 2 1.5

    Ammo (LRM) 8 RT 1 1

    Partial Wing* RT/LT 6 2

    LRM 15 LT 2 3.5

    Artemis V FCS LT 2 1.5

    Ammo (LRM) 8 LT 1 1

    Jump Jets RL 2 1

    Jump Jet CT 1 .5

    Jump Jets LL 2 1

    Note: *Partial Wing adds +2 Jump MP, and 3 heat per turn in

    atmosphere. See p. 295, TO or additional rules. Features the

    Design Quirks: Unbalanced, Prototype, Modular Weapons

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    URsUs-PR

    4

    ld Testing Summation: Ursus Prototype Ret

    ducer/Site: Bergan Industries, Alshain

    pervising Technician: Technician Jose

    ject Start Date: 3074

    n-Production Equipment Analysis:

    Improved Heavy Medium Laser

    CASE II

    Inner Sphere Improved C3 Computer

    vv

    Echoing the political and social amalgamation with the

    dent Rasalhagian population that has become so central

    their non-military eorts, Clan Ghost Bears engineers have

    parently begun working to integrate Inner Sphere technologies

    o their military orces. At an R&D acility attached to the Bergan

    tories on Alshain, a small number o second-line BattleMechs

    e been set aside or use as experimental test-beds. One o the

    t ully operational results o this eort, debuting in 3075, was

    Ursus-PR (Prototype Ret).

    Based on the chassis o a rst-generation Ursus, the Ursus-s built or close-range combat, either as a result o the Bears

    periences with urban resistance in the ormer Rasalhague

    public, or perhaps with the idea o deploying Mechs like these to

    ensive commands. It is also built to be a pack hunter, employing

    proved C3 computer technology likely derived rom ormer

    mStar parts stockpiles. The integrated C3 units can network the

    geting and sensor data o up to six Ursus-PRs, granting themability to coordinate in even the most densely packed cities.

    erestingly enough, the Bears have built only ve o these

    chines to date, demonstrating their preerence or Clan-style

    anization at the expense o what would be a more optimum

    o the C3i equipment.) A combined team o Rasalhagian andost Bear engineers evidently smoothed out any difculties

    ing rom the use o Spheroid tech in an otherwise Clan design,

    he Ursus-PRs seen while undergoing trials demonstrated ewns o malunction.

    The weaponry carried by this design is cutting-edge or Clan

    hnology, but not exac tly overpowering. Two heavy ProtoMech-

    led autocannons mounted in the right arm are useul against

    hter Mechs, vehicles, or battle armor, but would hardly deter

    vier Mechs, and these are backed up by a pair o torso-

    unted improved heavy medium lasers, which deliver greater

    uracy than older heavy medium lasers, but carry a signicant

    plosive risk in the event o an armor breach. For additional

    power against conventional inantry, the Ursus-PR roundsits weapons with a trio o anti-personnel Gauss ries, and an

    ended-range amer. Taken together, these weapons give the

    us-PR an eective kill zone o over 200 meters, but the Mech is

    itively murderous at ranges o ninety meters or less.

    Protecting the Ursus-PR, the Bears are using standardClan-made erro-brous armor, but this has been augmented

    with the use o CASE II or superior protection against internal

    damage should it suer catastrophic damage to its more volatile

    components. This, combined with the use o a less bulky standard

    engine, ensures that withdrawal will remain an eective option i

    the Ursus-PR nds itsel overwhelmed.

    Type: Ursus-PR

    Technology Base: Mixed Clan (Experimental)

    Tonnage: 50

    Battle Value: 1,194

    Equipment Mass

    Internal Structure: 5

    Engine: 200 8.5

    Walking MP: 4

    Running MP: 6

    Jumping MP: 0

    Heat Sinks: 10 [20] 0

    Gyro: 2

    Cockpit: 3

    Armor Factor (Ferro): 163 8.5

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 16 25

    Center Torso (rear) 7

    R/L Torso 12 18

    R/L Torso (rear) 5

    R/L Arm 8 15

    R/L Leg 12 23

    Weapons and Ammo Location Critical Tonnage

    2 ProtoMech AC/8 RA 8 11

    Ammo (PAC) 20 RT 2 2

    CASE II RT 1 .5

    Improved Heavy Medium LaserRT 2 1

    ER Flamer H 1 1

    Improved C3 Computer (IS) CT 2 2.5

    Improved Heavy Medium LaserLT 2 1

    3 AP Gauss Ries LA 3 1.5

    Ammo (AP Gauss) 80 LA 2 2

    CASE II LA 1 .5

    Notes: Features the ollowing Design Quirks: Camped Cockpit,

    Prototype, Protected Actuators

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    MaD CaT III-X

    5

    ld Testing Summation: Prototype Mad Cat Experimental Ret

    ducer/Site: Manuacturing Plant DSF-IT1/Itabaiana

    pervising Technician: Senior Tech Valeria

    ject Start Date: 3076

    n-Production Equipment Analysis:

    Endo-Composite Structure

    Ferro-Lamellor Armor

    Artemis V FCS

    vv

    When we learned o the Diamond Sharks development o a new

    dium weight BattleMech, it at rst looked like another sign o typically

    Clan security. Tapping a cache o new advanced-tech supplies only

    ently developed at their Twycross acilities, and shipping them around

    ringe o Clan-controlled space to their newer ret plants on Itabaiana

    he Draconis Combine, it did not take long or the shipments to attract

    ention, given their heavy ghter escort and armed transports. Slipping

    nts onto their trail and eventually onto Itabaiana itsel took considerable

    orts, as they risked detection by multiple counter-intel agents working

    at least three governments.

    One can thereore imagine those agents total shock when they were

    tly captured by Diamond Shark Watch personnel and escorted to

    ir very objectiveall under the guidance o a smiling Diamond Shark

    rchant actor.

    The prototypes presented to our agents were impressive. Bas ed on

    popular silhouette o the Timber Wolf OmniMechstill reerred tomany agencies today by its Inner Sphere name o Mad Catthe so-

    med Mad Cat III weighed in a ull twenty tons lighter than the iconicni. Boasting a land speed some twenty percent aster, it also carried

    n twenty-tube LRM launchers and a total o eight extended-range laser

    apons ranging rom the ultra-small micro lasers to the more powerul

    diums. As our agents listened, the Sharks representative explained thatLRMs were enhanced with cutting-edge Artemis V re control systems

    greater accuracy, and each carried enough missiles or two minutes o

    tained re.

    Noting the bulkier armor design, the Sharks urther extolled the

    ues o the Clans brand-new erro-lamellor armor system, and how it

    tected a skeleton o lightweight, low-bulk endo composite. The ten tons

    his experimental armor, our agents learned, could provide protection

    superior to any armor on the markets today. By way o demonstration,

    Sharks allowed our men to witness an attack by a Vulture (Mad Dog) in

    ha conguration. Ater unloading a ull volley o almost orty SRMs and

    eral blasts rom its LB-X autocannon, the Vulture let the experimentald Cat IIInearly unscathed. The LB-X cluster munitions simply bouncedthe miniature Mad Cats hide with little more than paint damage andrch marks to show or their eort, while the SRMs merely aked away

    all scraps o armor wherever they landed. Only when the Vulture pilottched his autocannon to solid burst rounds and red his PPC did the

    ni-Mad Catshow any real signs o armor loss.

    The Sharks ultimately allowed our men to return unharmed,

    armed with the specs on their newest technologies. Though the entire

    event may well have been staged, enough separate reports on similar

    Clan developments have reached us to conrm the technology and its

    capabilities are very real. What could still be a set-up, however, was the

    too-good-to-be-true oer rom the Sharks to share their new project with

    our orcesor a price they have yet to name, o course.

    Type: Mad Cat III-X

    Technology Base: Clan (Experimental)

    Tonnage: 55

    Battle Value: 2,232

    Equipment Mass

    Internal Structure: Endo Composite 4.5

    Engine: 330 XL 12.5

    Walking MP: 6

    Running MP: 9

    Jumping MP: 0

    Heat Sinks: 10 [20] 0

    Gyro: 4

    Cockpit: 3

    Armor Factor (Lamellor): 140 10

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 18 19

    Center Torso (rear) 8

    R/L Torso 13 15

    R/L Torso (rear) 7

    R/L Arm 9 12

    R/L Leg 13 18

    Weapons and Ammo Location Critical Tonnage

    ER Medium Laser RA 1 1

    ER Small Laser RA 1 .5

    LRM 20 RT 4 5

    Artemis V FCS RT 2 1.5

    Ammo (LRM) 12 RT 2 2

    2 ER Micro Lasers RT 2 .5

    LRM 20 LT 4 5

    Artemis V FCS LT 2 1.5

    Ammo (LRM) 12 LT 2 2

    2 ER Micro Lasers LT 2 .5

    ER Medium Laser LA 1 1

    ER Small Laser LA 1 .5 Notes: Features the ollowing Design Quirks: Difcult to

    Prototype

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    Ha OTOkO-HR

    6

    ld Testing Summation: Ha Otoko Hybrid Ret

    ducer/Site: Unknown (Presumably mobile)

    pervising Technician: Unknown

    ject Start Date: 3077?

    n-Production Equipment Analysis:

    Inner Sphere Light Fusion Engine

    Inner Sphere Small Cockpit

    Inner Sphere Double Heat Sinks

    vv

    Another curious development the Diamond Sharks are

    ortedly working on comes rom our sources in the Draconis

    mbine. Unlike the discovery o the Mad Cat III-X, this one wasadvertised to us, but instead revealed by allied operatives in

    Combines ISF, who have promised to share such inormation

    part o our resource-exchange agreements.

    Curiously, this Diamond Shark experiment mirrors eorts

    hin the Inner Sphere to integrate Clan technologies. However,

    her than ocusing such eorts on powerul, but hard-to-come-

    tems such as C3 systems, the idea behind the so-named Hako-HR is apparently aimed at demonstrating the easibility o

    ng more common Inner Sphere components to maintain Clan

    chines in the Inner Sphere. This assessment comes rom careul

    dy o the specs or this hybrid BattleMech, and the relatively

    onsequential eects o its Sphere-born technologies.

    Starting with a basic, Clan-made Ha Otoko chassis, the Shark

    gineers kept the complications to a minimum; with this base

    ign using standard internal structure and armor components

    ily made in either the Inner Sphere or Clan space, parts can

    easily used or machined even on comparatively lower-tech

    rlds. The use o an Inner Sphere light usion engine allows the Ha

    ko to achieve a decent land speed or a heavy Mech, withoutking up the resource cost o a Clan XL, and without risking thence o incapacitation through destruction that comes with an

    er Sphere-made extralight. Moreover, or a mere 1.5 tons o

    ditional weight and the same overall bulk within the chassis,

    Ha Otoko-HR could upgrade its speed and power through the

    o a Clan-made 325-rated XL engine. This means that a eld

    t that improves perormance using Clan tech remains a viable

    ion or damaged hybrid Ha Otokos. It would also be an option

    wap out the Clan-made Mech Mortar launchers this machine

    orts in its shoulders. Though a strange weapon choice even

    he best o times, their use on a heavy re support unit is not

    irely pointless, but it is not entirely optimalsuggesting that

    , too, is an experimental notion.

    With the Inner Sphere-made engine also comes a Sphere-

    de cooling system, and thus the Ha Otoko-HR urther reinorces

    notion o a design purpose-built to su rvive o o existing Inner

    here sources, rather than Clan supply lines. The ull implications

    his tack are many, and range rom the possibility o the Sharks

    planning a long campaign against Inner Sphere orces, or another

    possible marketing ploy to cross sell to Clan and Spheroid buyers, or

    even a long-term strategy intended to hedge their bets and ensure

    suitable supply sources in the event they never re-establish contact

    with the distant Homeworlds. This last theory looks best, especially

    in light o the suggested sale o advanced Clan technologies to

    our people. With ew worlds at their disposal, but many resources

    to barter, the Sharks may be trying to establish allies and secure

    their own means to survive now that they apparently cannot go

    home again.

    Type: Ha Otoko-HR

    Technology Base: Mixed Clan (Experimental)

    Tonnage: 65

    Battle Value: 1,547

    Equipment Mass

    Internal Structure: 6.5

    Engine: 260 Light (IS) 10.5

    Walking MP: 4

    Running MP: 6

    Jumping MP: 0

    Heat Sinks: 12 [24] (IS) 2

    Gyro: 3

    Cockpit (Small (IS)): 2

    Armor Factor: 208 13

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 21 31

    Center Torso (rear) 10

    R/L Torso 15 23R/L Torso (rear) 7

    R/L Arm 10 20

    R/L Rear Legs 15 29

    Weapons and Ammo Location Critical Tonnage

    Mech Mortar/8 RA 3 5

    Ammo (Mortar) 8 RA 2 2

    LRM 20 RT 4 5

    Ammo (LRM) 12 RT 2 2

    LRM 20 LT 4 5

    Ammo (LRM) 12 LT 2 2

    Mech Mortar/8 LA 3 5

    Ammo (Mortar) 8 LA 2 2

    Notes: Features the ollowing Design Quirks: Bad Reputation,

    Non-Standard Parts, Prototype, Protected Actuators

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    kRakeN-XR

    7

    ld Testing Summation: Kraken Experimental Ret

    ducer/Site: Olivetti Weaponry, Sudeten

    pervising Technician: Technician Immanuel

    ject Start Date: 3073

    n-Production Equipment Analysis:

    Endo Composite Structure

    Laser Reective Armor

    Laser Heat Sinks

    CASE II

    Rotary AC/2s

    Streak LRM 10s

    vv

    Emerging rom an adjunct wing o the Jade Falcons Olivetti actories

    Sudeten, the Kraken-XR, like the Cougar-XR, is an experimental reted on a Clan standby. As with the other prototypes described in this

    ume, it remains to be seen i the Clans will begin elding such advanced

    hnologies in the near uture, but i so, we might expect to see more

    the Cougar and less like this hundred-ton monstrosity, which hasparently been built almost entirely rom experimental components.

    While based on the design specs o the Kraken (Clan name, Bane)tleMech, the Kraken-XR uses an endo-composite internal structuret reduces its skeletal weight or hal as much bulk as endo steel. This

    mpromise structure protects a 300-rated extralight engine that gets th e

    ch up to a maximum land speed o ty-our kph, but uses the Falcons

    cy laser heat sinks instead o the traditional reezers. Since these sinks

    re rst observed in use on the Night GyrOmniMech, we have not seenm used all that extensively, likely due to supply troubles or perhaps the

    cons considered them a technological dead end. Ater all, while they

    seem to oset the catastrophic eects o overheating somewhat, they

    d to make any Mech using this technology a glowing target on the

    tleeld. The use o these special sinks on this ret thus suggests that thecons may have ound some odd use or them that we have overlooked.

    I the laser sinks are intended to oset potential ammunition

    losions, the Kraken-XR looks like a design that likes to take ew c hances

    re. Though the Mech does sport a typically high number o ammunition-

    weapons (including experimental Clan-tech rotary autocannons and

    eak LRM launchers), our analysis shows that this machine could not even

    ke its heat i it red a ull volley rom all o its weapons combined while

    ving at a run. Between the lock-to-re eciency o the Streak launchers,

    d the low heat curve o the RACs, even adding in the extended-range

    ge laser housed in the Kraken-XRs right torso would accomplish littlere than to raise the Mechs cockpit temperature a couple o degrees or

    seconds, thanks to its sixteen laser sinks.

    Indeed, even i the Kraken-XR were to suer a breach to its maximized

    ll o reective armor, every ammunition bin it carries is protected by the

    proved CASE II system. As a result, this Mech becomes a virtual battleeld

    mbie, unlikely to all to a ash ammunition explosion or overheating,

    d more likely to perish rom massed re as it holds its ground to rain

    truction on enemies rom over 600 meters away.

    The sheer volume o experimental tech placed in this chassis suggests

    a high resource cost or its design and to date, we believe th e Falcons have

    constructed no more than three Kraken-XRs. It is thereore rather unlikelythat we will be seeing this machine in ull production any time soon.

    Ultimately, the Kraken-XRs may be little more than what they appear to be:

    eld test chasses, built only to determine the viability o as many new items

    as the Clan can squeeze on them.

    Type: Kraken-XR

    Technology Base: Clan (Experimental)

    Tonnage: 100

    Battle Value: 3,055

    Equipment Mass

    Internal Structure: Endo Composite 7.5

    Engine: 300 XL 9.5

    Walking MP: 3

    Running MP: 5

    Jumping MP: 0

    Heat Sinks (Laser): 16 [32] 6

    Gyro: 3

    Cockpit: 3

    Armor Factor (Reective): 304 19

    Internal Armor

    Structure Value

    Head 3 9

    Center Torso 31 46

    Center Torso (rear) 13

    R/L Torso 21 32

    R/L Torso (rear) 10

    R/L Arm 17 34

    R/L Leg 21 42

    Weapons and Ammo Location Critical Tonnage

    2 Rotary AC/2 RA 8 16

    Ammo (RAC) 45 RA 1 1

    CASE II RA 1 .5

    Streak LRM 10 RT 2 5

    Ammo (Streak) 12 RT 1 1

    ER Large Laser RT 1 4

    CASE II RT 1 .5

    Streak LRM 10 LT 2 5

    Ammo (Streak) 12 LT 1 1

    CASE II LT 1 .5

    2 Rotary AC/2 LA 8 16

    Ammo (RAC) 45 LA 1 1

    CASE II LA 1 .5

    Note: Features the ollowing Design Quirks: Difcult to Maint

    Perormance, Prototype, Extended Torso Twist, Protected Actuato

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    eNyO-XR

    8

    ld Testing Summation: Enyo Experimental Ret

    ducer/Site: Provisional Testing Site Stallion, Nouveaux Paris

    pervising Technician: Scientist Kevin

    ject Start Date: 3075

    n-Production Equipment Analysis:

    XXL Fusion Engine

    Supercharger

    Armored Motive System

    ER Large Pulse Laser

    vv

    The Enyo-XR reportedly emerged rom the testing grounds o the

    ls Horses Deep Periphery base on Nouveaux Paris in the middle o the

    ad. Given their preerence or conventional orces, it comes as no great

    prise that the Horses would choose to invest heavily in upgrading their

    mbat vehicle orces, and the Enyo is a solid medium-weight strike design

    tart with.

    The theory behind this ret clearly aims at maximizing the Enyos

    vivability in battle, and it spares no expense in doing so. Using a

    totype XXL-type usion engine, with a supercharger to boot, the Enyo

    sustain a top ank speed o nearly 120 kilometers per hourand can

    n achieve short bursts just above 150 with the supercharger engaged.

    h speeds enable this ret to keep up with most high-perormance

    ht Mechs and vehicles, and can even give hovertanks a challenge. As

    rther eort to add resilience to this vehicle, the Horses even armored

    Enyo-XRs motive system, but while those eorts reduce the chances

    uering debilitating mobility damage in combat, drivers are cautioned

    se restraint when pushing the vehicles limits. The Enyos supercharger

    sts, ater all, can cause severe motive and engine damage i mishandled.

    The extensive modications to the Enyos engine and drive systems

    y have created a speedy, hard-to-hit, and hard-to-disable monster, but all

    his comes at an extreme cost in the vehicles mass. As a result, the Enyo-XRghtly armed compared to its base model. Sacricing the SRM launchers

    d machine guns that backed up its main gun, the Enyo-XRs primary

    apon is now its only weapon. Considering the type o high-speed combat

    ected o their new ret, the Horses opted to enhance the Enyos large

    se laser to an extended-range large pulse weapon to oer greater range

    le maintaining the increased accuracy o pulse technology. This change

    y ironically be the cause o the Enyo-XRs lack o secondary armaments,

    wever, as the additional heat sinks required could have been used instead

    etain at least some o the original vehicles deleted SRM tubes.

    The Hells Horses have reportedly produced at least our Enyo-XRs to

    e. One o these was lost to a catastrophic engine ailure during a speed

    t in the badlands on Nouveaux Paris. Communications chatter intercepts

    ve indicated that the Horses are also nding themselves hard-pressed

    ecure reliable supplies or the XXL engines these vehicles have been

    ng, making the steady ow o such rets extraordinarily unlikely. We

    y thus presume that whatever production-grade vehicles emerge rom

    se tests, they will not match the prole o the Enyo-XR.

    Type: Enyo-XR

    Technology Base: Clan (Experimental)

    Movement Type: Tracked

    Tonnage: 55

    Battle Value: 1,144

    Equipment Mass

    Internal Structure: 5.5

    Engine: 385 22

    Type: XXL Fusion

    Cruise MP: 7

    Flank MP: 11 (14)

    Heat Sinks: 13 3

    Control Equipment: 3

    Lit Equipment: 0

    Power Amplier: 0

    Turret: 1

    Armor Factor (Ferro): 124 6.5

    Armor

    Value

    Front 29

    R/L Side 25/25

    Rear 25

    Turret 20

    Weapons and Ammo Location Tonnage

    ER Large Pulse Laser Turret 6

    Supercharger Body 2.5

    Armored Motive System 5.5

    Notes: Features the ollowing Design Quirks: Difcult to

    Prototype, Trailer Hitch, Rumble Seat.

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    aTHeNa-XR

    9

    ld Testing Summation: Athena Experimental Ret

    ducer/Site: Niles Proving Grounds Enclave, Niles

    pervising Technician: Guilord

    ject Start Date: 3068

    n-Production Equipment Analysis:

    Dual Turret Conguration

    Large Chemical Lasers

    Medium Chemical Lasers

    vv

    The Athena-XR is another experimental vehicle variant clearly

    veloped by the Hells Horses Clan. Unlike the Enyo-XR, the Athenas origins

    parently hail rom a project initiated in the Homeworlds some time just

    er the start o the Jihad. This would put the vehicles development as

    ng place concurrent with the Clans early moves against the Wolves in

    Homeworlds, and it may even be possible that the Horses started the

    ject as a diversion, using the activity at their Niles Industriplex to cover

    the rapid movement o equipment and units they must have already

    iated at the time.

    As design rets go, the Athena-XR makes some rather signicant

    uctural changes to the base design. Dropping the twin Gauss ries

    ically alters the tanks chassis, producing a look that is lower to the

    und, almost to the point o sleekness. However, a small turret now exists

    ween the now-absent riesjust above the drivers viewport, while

    Athenas original top-mounted turret has been expanded greatly. The

    ward turret houses two medium lasers and a quartet o machine guns,

    le the higher rear turret carries our large laser muzzles.

    More than the radical dual turret design, the lasers intrigued our

    eratives who learned o their range and overall eectiveness, as they

    tched those o standard Inner Sphere design. Though still mated to an

    anced targeting computer or accuracy, it seemed peculiar that the

    ses would ret one o their more potent combat vehicle chasses with suchrior weapons. More bafing with the cooler thermal image the Athena-XR

    duced, which was quickly traced to its lack o an actual usion power plant.

    Close analysis ultimately revealed that the Athena-XR was, indeed,

    erating on a combat-rated uel cell engine, instead o a battleeld

    on plant. Its peculiar lasers, as it turned out, did not require usion

    power them, but were instead an evolved orm o primitive chemical

    ers, developed specically by the Horses or vehicular use. With these

    apons, the Horses could gain the armor-penetrating eect o energy

    apons without a reliance on usion power or ampliers to keep their

    ers ring. Instead, a chemical ammunition provides the means by which

    Athena-XR can lay waste to its targets (though we now understand

    high pressure and toxic nature o these chemicals present as serious a

    nger to the vehicle crew as live ammunition).

    The unique combination o the uel cell engine and the chemical lasers

    given the Horses an interesting new advantage in vehicle design that we

    y have not seen the last o. Even though only a handul o these Athena-XRs

    de it into the Inner Sphere, it is quite likely that we will see more vehicles

    these, should the technologies involved reach mainstream production.

    Type: Athena-XR

    Technology Base: Clan (Experimental)

    Movement Type: Tracked

    Tonnage: 75

    Battle Value: 1,427

    Equipment Mass

    Internal Structure: 7.5

    Engine: 225 12

    Type: Fuel Cell

    Cruise MP: 3

    Flank MP: 5

    Heat Sinks: 1 0

    Control Equipment: 4

    Lit Equipment: 0

    Power Amplier: 0

    Turrets: 2.5

    Armor Factor (Ferro): 230 12

    Armor

    Value

    Front 46

    R/L Side 40/40

    Rear 39

    Turret 1 30

    Turret 2 35

    Weapons and Ammo Location Tonnage

    2 Medium Chemical Lasers Turret 1 2

    Ammo (MCL) 60 Body 2

    4 Machine Guns Turret 1 1

    Ammo (MG) 200 Body 1

    4 Large Chemical Lasers Turret 2 20

    Ammo (LCL) 60 Body 6

    Targeting Computer Body 5

    Notes: Features the ollowing Design Quirks: Poor Perormance, P

    Trailer Hitch, Rumble Seat.

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    MINOTaUR-XP

    10

    ld Testing Summation: Minotaur Experimental Prototype

    ducer/Site: Niles Industriplex Alpha

    pervising Technician: Master Tech Earid

    ject Start Date: 3078

    n-Production Equipment Analysis:

    Improved Heavy Small Lasers

    vv

    With only a handul o Clans still known to eld ProtoMechs,

    re have been ew reports o experimental technologies being

    ployed on such units. The Hells Horsesas one o the ew Clans

    know o who have embraced the ProtoMech concepthave

    s become a ront-runner in exploring these miniature Mechs,

    this only truly became evident during their recent move into

    Inner Sphere.

    The Minotaur-XP, our operatives have learned, originatedm one o the last Hells Horses crash programs launched at

    Niles Industriplex site in the Clan Homeworlds. In this ret, a

    ic weapon swap, the removal o jump jets, an d the addition o

    ain gun mount were perormed on a Stars worth o Minotaur

    toMechs the Clan had yet to deploy. Seeking to improve the

    erall lethality o these designs, these prototypes swapped

    the standard Minotaurs shoulder-mounted extended-rangedium lasers or improved heavy small lasers. Although the

    ulting repower was slightly weaker than that o the medium

    ers, and suered rom a vastly reduced range, they saved a great

    l o tonnage in terms o h eat sinks and overall weapon weight.

    With the tonnage saved by this weapon trade and the

    moval o the Minotaurs jump jets, the Horses were able to add a

    elve-shot, ve-tube SRM launcher in an attac hed main gun pod,

    d maximized the armor protecting the nine-ton machine. As a

    ult, the Minotaur-XPs became tougher, and could deliver moreective damage than the base modelsalbeit with less mobility

    d a much reduced strike range.

    The Minotaur-XPs changes naturally mandate a very dieent

    tegy and target selection rom those o the standardMinotaurs.

    her than trying to snipe at armored targets such as BattleMechs

    vehicles, using jump jets to leap in and out o cover while ring

    ay at range, these prototypes are best deployed against vehicles

    d armored inantry, and oten strike best when deployed in

    vance, as part o an ambush. Indeed, reports reached us that

    o Points oMinotaur-XPs were used as part o a deense against

    ecent Jade Falcon raid into the Horses new Occupation Zone.

    he ensuing battle, the Minotaur-XPs, using the ruins o anndoned city or cover, ambushed a mixed Star consisting o two

    mental Points and three Jade Falcon heavy Mechs. The reght

    t the Horses an entire Point o XPs beore they could dispatch

    orcementsbut not beore they destroyed all o the Falcon

    mentals and crippled a CougarOmniMech.

    Only about ten Minotaur-XPs remain in operation at thistime, and the Horses have apparently recalled them to their

    regional capital on Csesztreg. As much o the Horses Inner Sphere

    manuacturing seems centered on that world, we can readily

    presume that additional ProtoMechs may soon enter production

    as the Clan stabilizes its supply lines. I this happens, the battle

    proven Minotaur-XPs may yet become a new mainstream variantin the Clans touman.

    Type: Minotaur-XP

    Technology Base: Clan (Experimental)

    Tonnage: 9

    Battle Value: 294

    Equipment Mass

    Internal Structure: 900 kg

    Engine: 45 1,000 kg

    Walking MP: 3

    Running MP: 5

    Jumping MP: 0 0

    Heat Sinks: 6 1,500 kg

    Cockpit: 500 kg

    Armor Factor: 45 2,250 kg

    Internal Armor

    Structure Value

    Head 2 6

    Torso 9 18

    R/L Arm 2/2 4/4

    Legs 5 10

    Main Gun 1 3

    Weapons and Ammo Location MassImproved Heavy Small Laser T 500 kg

    Improved Heavy Small Laser T 500 kg

    SRM 5 M 1,250 kg

    Ammo (SRM) 12 M 600 kg

    Notes: Features the ollowing Design Quirks: Prototype, Distracting

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    aMMON-XR

    11

    ld Testing Summation: Ammon Experimental Ret

    ducer/Site: Clan Diamond Shark (Facility Unknown)

    pervising Technician: Unknown

    ject Start Date: 3076

    n-Production Equipment Analysis:

    Improved Heavy Large Lasers

    Streak LRM 15s

    Laser Anti-Missile System

    vv

    The origins and development history o the Ammon-XR ospace ghter is largely unknown to us, but to date only a

    dozen o these crat have been seen, all o them attached

    he Diamond Sharks naval eet. Though it is possible these

    hters are a ret perormed in the eld, a careul analysis o their

    abilitiescross-reerenced with known specs on the Clans

    st weapon designshas convinced our people that the ret is

    her extensive in nature.

    Based on the second-lineAmmon aerospace ghter that rst

    ered service in 3065, the Ammon-XR clearly takes great painshide its upgrades. It shares the same per ormance prole and

    ouette, topping out at the same our-point-ve Gs o maximum

    eleration, with an identical armor layout. Its ight endurance

    d heat control systems likewise appear to be unchanged,

    icating the same uel reserves and number o heat sinks.

    In combat, the changes become instantly more apparent.

    ough the weapon layout is visually similar, only the closest

    pections can discern that the Ammon-XR s missile launcherslightly larger and have more launch tubes than the standard

    mon, or that there is one ewer weapon muzzle in the ghters

    econe. O course, or the enemy unortunate enough to get

    se enough to realize this, it may be too late. Mounted in themon-XRs nose are two improved heavy large lasers. Thoughy lack the range advantage o the original Ammons trio oended-range large lasers, the combined hitting power o

    se two weapons actually exceeds their predecessors potential

    mage or less waste heat. The wing-mounted launchers are the

    ond big surprise, upgrading rom six-tube Streak SRMs to ar-

    ching Streak LRM 15s. Combined, these missiles and lasers can

    age enemy ghters, and just two Points oAmmon-XRs couldily pose a serious threat to many combat DropShips.

    Even the tail-mounted laser o the originalAmmon has been

    apped out, replaced by a laser anti-missile system to deend

    inst incoming re. This change is slightly more dubious

    n the others only because it leaves the Ammon-XR without aapon to truly deter pursuing ghters, and orces the pilot to

    sent his weaker tail section to incoming missile re or any sort

    protection.

    The weight o these a dvanced weapons gave away the ac t

    that the Diamond Sharks had to trade in the original Ammonsstandard engine or an extra-light version. This change, which

    can lead to a virtual ground-up reconstruction eort or most

    aerospace crat, may have made it possible to make theAmmon-XR

    a more eective ghter crat, but only at signicant cost increase.

    Should this ret prove impressive enough to others, and the

    technologies used reach mainstream production, we may well

    see theAmmon-XR enter service as a new deense ghter or Clan

    DropShips and the like. Until then, it appears that the Sharks are

    content to retain their only samples as an elite squadron in their

    naval command Star.

    Type: Ammon-XR

    Technology Base: Clan (Experimental)

    Tonnage: 65

    Battle Value: 2,549

    Equipment Mass

    Engine: 260 XL 7

    Sae Thrust: 6

    Maximum Thrust: 9

    Structural Integrity: 6

    Heat Sinks: 20 [40] 10

    Fuel: 400 5

    Cockpit: 3

    Armor Factor: 224 14

    Armor

    Value

    Nose 70

    Wings 60/60

    At 34

    Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV

    2 Improved Heavy Nose 8 18 16 16

    Large Lasers

    Streak LRM 15 RW 7 5 15 15 15

    Streak LRM 15 LW 7 5 15 15 15

    Ammo (Streak) 24 3

    Laser Anti-Missile System At 1 5

    Notes: Features the ollowing Design Quirks: Prototype, Atmospheric Flyer

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    sCyTHa-XR

    12

    ld Testing Summation: Scytha Experimental Ret

    ducer/Site: Clan Snow Raven (Possibly Crest Foundries,

    atre Belle)

    pervising Technician: Unknown

    ject Start Date: 3076

    n-Production Equipment Analysis:

    Ferro-Lamellor Armor

    Rotary AC/5

    Improved Heavy Large Lasers

    vv

    As with the Diamond SharksAmmon-XR, the origins o Clanow Ravens recently unveiled Scytha-XR prototypes remainrky at this time, but an educated guess suggests it was made

    a ret wing o the Crest Foundries actory on Quatre Belle.

    at we can tell is that this ret, like that o the Jade Falcons

    erimental Cougardesign, is somehow so extensive that it hasnsormed a modular OmniFighter into a static-conguration

    t. The ScythaOmniFighter, known to be rare outside o the Jade

    cons aerospace ranks, was likely selected or this ret specically

    cause o its rarity. The theory goes that, given the difculties

    maintaining their extant Scythas, the Ravens instead chose toesign them, swapping any specialized parts or those o more

    al design in the bargain. I so, we might expect all Snow Raven

    thas to one day become Scytha-XRspresuming, o course, the

    t survives its current testing cycle.

    Derived loosely rom the primary coniguration o the

    tha OmniFighter, the XR drops its progenitors massivera autocannon/20 in avor o a prototype Clan-made rotary

    ocannon. Though this weapon loses some o its punch, it makes

    or the loss with greater reach, and is backed up by a large pulse

    er or more accurate strang re. In each wing, the Scytha-XRks a single improved heavy large laser, while provides unlimiteddium-range repower on par with that o a Gauss rie. Twin at-

    unted extended-range medium lasers remain on this ghter,

    ctly like those o the primary Scytha, and are used to discourage

    pursuit. This weapons array is signicantly lighter than that o

    Scytha OmniFighter, but the Ravens devoted only some o the

    red tonnage to heat sinks and uel.

    Satised that the resulting crat can run arther and more

    ably employ its repower than the original, the Ravens devoted

    rest o the Scytha-XRs weight to armor, installing over twenty

    s o their own prototype erro-lamellor in place o the original

    rteen tons o erro-aluminum. This protection has proven

    st ideal at negating the eects o many avored anti-aircrat

    apons. For example, a Scytha-XRperorming a ground attack run

    rtually impervious to LB-X autocannon re, while most modern

    siles nd their eectiveness severely reduced by the ghters

    n. The conguration o the armor is also more uniorm than

    t o the Scytha OmniFighter; where the original Falcon designasted almost twice as much protection in the nose as in the at,

    the Ravens redesign balances its protection and carries more tail

    armor than can be ound on the nose o almost any Clan ghter

    under eighty tons. What this means is that hostile ghters will be

    hard-pressed to breach the Scytha-XRs skin with lighter weapons,

    even when using lateral or tailing attacks. This underestimation can

    give the XR pilot all the time he needs to wheel around and blow

    a dogged pursuer out o the sky.

    To date, only our Scythas operating in Snow Raven spacehave been conrmed as being o this experimental ret type.

    Though its design suggests that the Ravens are trying to ensure

    their ability to maintain these crat locally, it remains to be seen

    i the Scytha-XR itsel is destined or production, or i it is merelya precursor to a completely ground-up design based on these

    prototypes.

    Type: Scytha-XR

    Technology Base: Clan (Experimental)

    Tonnage: 90

    Battle Value: 3,213

    Equipment Mass

    Engine: 360 XL 16.5

    Sae Thrust: 6

    Maximum Thrust: 9

    Structural Integrity: 9

    Heat Sinks: 26 [52] 16

    Fuel: 400 5

    Cockpit: 3

    Armor Factor (Lamellor): 287 20.5

    Armor

    Value

    Nose 76Wings 72/72

    At 67

    Weapons and Ammo Location Tonnage Heat SRV MRV LRV ERV

    Rotary AC/5 Nose 1 0 2 20 20 20

    Ammo (RAC) 60 3

    Large Pulse Laser Nose 6 10 10 10 10

    Improved Heavy Large Laser RW 4 18 16 16

    Improved Heavy Large Laser LW 4 18 16 16

    2 ER Medium Lasers At 2 5 5 5

    Notes: Features the ollowing Design Quirks: Prototype, Atmospheric Flyer, Modular Weapons

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    sylPH-XR

    13

    ld Testing Summation: Sylph Experimental Ret

    ducer/Site: CSR Battle Armor Facility Alpha, Ramora

    pervising Technician: Marco Arujo

    ject Start Date: 3077

    n-Production Equipment Analysis:

    Battle Armor Myomer Booster

    vv

    Among the various new technologies that have emerged

    ently, the Clans battle armor myomer boosters seem to have

    come an early avorite. Oering greater mobility and damage

    ential in anti-Mech attacks, these enhanced myomers can

    sh battlesuit technology beyond its normal design limits, but

    duces an inrared signature that makes its users impossible to

    ceal. Among many Clans, stealth is not a priority, so it comes

    ittle surprise to see these experimental boosters used in spite

    heir limits, but this eature makes the traditional tactic o battle

    mor ambushes completely uneasible.

    Clan Snow Ravens Sylph-XR suit is a prime example. Eschewing

    rademark VTOL systems and bomb racks, it uses a battle armor

    omer booster to achieve a ground speed o more than ty

    meters per hour, making it one o the astest battlesuits in

    stence today. Though this Sylph is no longer able to take to the

    es, its ground speed enables it to keep up with or overtake most

    ntry. This is particularly important because the Sylph-XR is clearly

    igned with inantry and insurgency combat in mind.

    Armed with a pair o light machine guns and equipped with

    earchlight or night operations, several Points o ret Sylphs

    e been observed combing the woodlands and urban centers

    Ramora, searching or sur vivors o the Dantes Inerno terrorists

    y know to be colluding with the Word o Blake. Oten working

    oncert with other, stealthier suits and conventional troops, th eph-XR troopers have acted more like hunting dogs, ushing out

    den insurgents by charging into their suspected strongholds

    h ashing searchlights and a burst o machine gun re. As the

    orists scatter, the Sylph troopers and their comrades can either

    n them down or capture them at leisure, knowing that n one can

    ape the superior mobility and repower o the Clan battlesuits.

    The development o the Sylph-XR seems primed or ull-scale

    duction, but reports rom Ramora have not been entirely rosy or

    Ravens actory sites there, and there is talk o relocation. At the

    me time, there have been complaints about serious discomort

    d even burn injuries sustained rom th e simple operation o the

    ph-XR suits, likely due to poor insulation against the thermal

    ects o the myomer boosters. A ew Raven Elementals have even

    en lost (though their suits were recovered intact) because they

    ened their visors to breathe in cooler air while in the eld. This

    dvertently exposed themselves to eagle-eyed Omniss snipers,

    o prioritized the earsome Sylphs over all other targets.

    Other Sylph-XR troopers have also cited the lack o heavier

    weapons as a problem when acing opponents who have access to

    armored vehicles and the like. Noting that their enhanced strength

    to execute anti-vehicular attack is lessened by the lack o decent

    anti-vehicular weapons, these warriors may have a point. Given

    the act that we have not spotted any more new Sylph-XRs in the

    eld since the initial batch was deployed, the Raven leadership may

    actually be considering these complaints.

    Type: Sylph-XR

    Manuacturer: CSR Battle Armor Facility Alpha

    Primary Factory: Ramora

    Tech Base: Clan (Experimental)

    Chassis Type: Humanoid

    Weight Class: Light

    Maximum Weight: 750 kg

    Battle Value: 42

    Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/No

    Notes: *Ground MP includes eects o Battle Armor Myomer

    Booster. This Booster also increases damage inicted by Swarm/

    Leg Attacks by 2 points per trooper, and makes it impossible to

    use Hidden Units rules; Features the ollowing Design Quirks: Hard

    to Pilot, Prototype

    Equipment Slots Mass

    Chassis: 150 kg

    Motive System:

    Ground MP: 5* 60 kg

    Jump MP: 0 0 kg

    Manipulators:

    Right Arm: Basic Manipulator 0 kgLet Arm: Basic Manipulator 0 kg

    Armor: Standard 125 kg

    Armor Value: 5 + 1 (Trooper)

    Slots

    Weapons and Equipment Location (Capacity) Mass

    Light Machine Gun (100 shots) RA 1 80 kg

    Light Machine Gun (100 shots) LA 1 80 kg

    Battle Armor Myomer Booster Body 3 250 kg

    Searchlight Body 1 5 kg

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    eleMeNTal II (X)

    14

    ld Testing Summation: Elemental Prototype Ret

    ducer/Site: Transitional Facility A-4, Mobile

    pervising Technician: Arnold

    ject Start Date: 3076

    n-Production Equipment Analysis:

    Battle Armor Myomer Booster

    vv

    Reportedly developed in a mobile acility en route to the

    er Sphere, the Elemental II (X) is a prototype battle armor

    veloped by Clan Hells Horses to integrate the capabilities o

    standard Elemental battlesuit (known to many in the Inner

    here as Toad armor) with myomer-boosting technology. The

    al o this experimental design was to enhance the Elemental as

    Clans gold standard in battle armor design, and produce a

    re eective general-purpose suit.

    The result, evidently, ailed to impress the Horses leadership.

    In order to balance mobility, repower, armor, and the

    abilities o the battle armor myomer booster system, the Clan

    gineers wound up increasing the Elemental II (X)s total mass

    ty percent. At this weight and size, the suit could sustain its

    ndard protection level, and even retain its trademark battle

    ws, but its maximum jump radius was diminished, and the

    ibility needed to execute anti-Mech attacks was lost. The

    mental II (X) could still be eld-deployed by riendly Omnis,

    one o its deadliest unctions was lost in the bargain. To make

    or the loss o jump distance, the myomer boosters enable the

    mental II (X) to achieve a ground speed three times aster than

    t o the standard Elemental, but even this became ultimately

    ted by the need to install its main weapona micro pulse

    erin a detachable weapon pack mount.

    Backing up the Elemental II (X)s primary weaponanden lling in or it i the laser is discarded in battleis a light

    chine gun, mounted under the right orearm. An anti-personnel

    apon mount was also added to the let orearm to provide a

    e extra repower at the troopers discretion. Protected by

    ough standard battlesuit armor to oer the same protection as

    lighter Elemental, the II (X) design is still a deadly contender

    he battleeld, easily capable o savaging almost any o the

    er Spheres rst-generation suits and many Clan models, but its

    ted mobility and exibility, combined with its increased weight,

    e let the Clansmen who designed it less than enthused.

    Only a couple handuls o Elemental II (X) battlesuits have

    en seen to date, operating in the Horses new capital city

    lave on Csesztreg, and no more seem to be in the making (in

    t because its transitional production acilities are themselves

    dergoing a major relocation). There are reports, however, that

    Clans engineers are planning to revisit the battle armors

    ign, to see i they can yet save the initial concept and oer a

    able successor to the venerable Elemental.

    Type: Elemental II (X)

    Manuacturer:Transitional Facility A-4

    Primary Factory: Mobile

    Tech Base: Clan (Experimental)

    Chassis Type: Humanoid

    Weight Class: Heavy

    Maximum Weight: 1,500 kg

    Battle Value: 46

    Swarm/Leg Attack/Mechanized/AP: No/No/Yes/Yes

    Notes: *The Elemental II has a maximum Ground MP o 1 and may

    not jump while carrying the DWP-mounted Micro Pulse Laser;

    Features the ollowing Design Quirks: Bad Reputation, Prototype

    Equipment Slots Mass

    Chassis: 400 kg

    Motive System:Ground MP: 3* 80 kg

    Jump MP: 2* 250 kg

    Manipulators:

    Right Arm: Battle Claw 15 kg

    Let Arm: Battle Claw 15 kg

    Armor: Standard 250 kg

    Armor Value: 10 + 1 (Trooper)

    Slots

    Weapons and Equipment Location (Capacity) Mass

    Light Machine Gun (50) RA 1 75 kg

    Anti-Personnel Weapon Mount LA 1 5 kg

    Detachable Weapon Pack Body 1 125 kg

    Micro Pulse Laser (34 shots)

    Battle Armor Myomer Booster Body 3 250 kg

    #2855577)

  • 7/30/2019 35xt009 Xtro Clans

    16/29

    ROgUe BeaR-HR

    15

    ld Testing Summation: Rogue Bear Hybrid Ret

    ducer/Site: BA Facility Gamma, Mannendor

    pervising Technician: Sven Hitomi

    ject Start Date: 3078

    n-Production Equipment Analysis:

    Inner Sphere Partial Wing

    Inner Sphere Camo System

    vv

    As i in response to the eorts o their ancient enemies, Clan

    ost Bear has also been developing experimental battle armor

    ts own. Rather than turning to the classic models, the Bears

    orts have actually ocused on using a comparatively new design,

    heavy Rogue Bear, as the platorm or their newest project,

    chmuch like the Ursus-HRaims to integrate Inner Sphered Clan technologies.

    The project is evidently the brainchild o Sven Hitomi, a native

    alhagian who now serves the Ghost Bears as a chie technician,

    d verste Jack Koslow, a retired member o the Rasalhaguengsarm. Based on Koslows principles o enhanced inantry

    onnaissance, Hitomis approach aimed at granting the Rogue

    r the mobility o lighter battlesuits, and the stealth c apabilities

    nner Sphere inltration armor. The addition o a partial wing

    tem, inspired by the D raconis Combines Kage battlesuits, easily

    dresses the rst actor by giving the Rogue Bear an extra thirty

    ters o distance with every jump, though this advantage would

    ost in low-to-zero atmosphere environments. For the second

    tor, Hitomi managed to mesh the operational capabilities o

    n and Inner Sphere technologies by using basic, Clan-made,

    ar-absorbing thermal plates, mated with a Spheroid-designed

    ual camouage system. The result gives the Rogue Bear-HR th e

    ity to move as switly as the conventional Elemental battlesuit,d conceal itsel almost as well as the mimetic battle armor the

    rd o Blake avors.

    The usion o these technologies is reportedly quite good,

    not exactly perect. Minor glitches have cropped up in

    ous stages o the testing or all ve o the Rogue Bear-HR

    ts Hitomi and his team have produced, and some grumbling

    ong potential HR troopers has been reported in resistance to

    unClanlike stealth concept. Another complaint some troopers

    e voiced regards the loss o almost a quarter o the Rogue Bears

    mor to the stealth equipment and wing apparatus, as well as the

    s o the heavy suits our-shot SRM launcher and its vibro-claws.

    Hitomi and Koslow have calmly responded to these

    ractors by explaining the central unction o the Rogue Bear-

    s not to conront heavily armored opponents, but instead to act

    n inltration and recon unit. Recognizing the benets o n ative

    alhagian cooperation with the Clan-ruled Dominion, the Rogue

    r-HR is built to help locate and contain (or eliminate) pockets o

    rebels and terrorists, such as Motstnd. Critics remain somewhat

    unconvinced by these arguments, however, because they eel

    that even in that role, the Rogue Bear-HR is lightly armed. The

    armors single machine gun and anti-personnel mount, ater all, is

    barely sufcient or containing large groups o hostile insurgents,

    no matter how much o a surprise the stealth equipment and

    enhanced mobility provides.

    This continuing debate has apparently slowed down any

    potential mainstream production o the Rogue Bear-HR, but at

    this point, it is too early to tell i this is a permanent situation, or i

    Hitomi and Koslow have decided to take their hybrid back to the

    drawing boards.

    Type: Rogue Bear-HR

    Manuacturer: BA Facility Gamma

    Primary Factory: Mannendor

    Tech Base: Mixed Clan (Experimental)

    Chassis Type: Humanoid

    Weight Class: Heavy

    Maximum Weight: 1,500 kg

    Battle Value: 48

    Swarm/Leg Attack/Mechanized/AP: No/No/Yes/Yes

    Notes: *Jump MP incorporates eect o Partial Wing (IS); Includes

    Camo System (Movement Modiers +2/+1/+0), and Basic Stealth

    Armor (Range Modiers 0/+1/+2; Invisible to Probes); Features the

    ollowing Design Quirks: Non-Standard Parts, Prototype

    Equipment Slots Mass

    Chassis: 400 kg

    Motive System:

    Ground MP: 1 0 kgJump MP: 3* 250 kg

    Manipulators:

    Right Arm: Battle Claw 15 kg

    Let Arm: Battle Claw 15 kg

    Armor: Basic Stealth 3 300 kg

    Armor Value: 10 + 1 (Trooper)

    Slots

    Weapons and Equipment Location (Capacity) Mass

    Anti-Personnel Weapon Mount RA 1 5 kg

    Machine Gun (50 shots) LA 1 100 kg

    Partial Wing (IS) Body 1 200 kg

    Camo System (IS) Body 2 200 kg

    #2855577)

  • 7/30/2019 35xt009 Xtro Clans

    17/29

    Cougar XR

    5

    8

    7

    35

    (Experimental)

    1,768

    Era: Jihad

    Mixed Tech (Clan)

    2011

    (9)

    (11) (11)

    (13)(12) (12)

    (14) (14

    (5)

    (6)

    (5)

    (8) (8)

    (6) (6)

    (11)

    (8) (8)

    1 LRM 15 RT 5 1/Msl[M,C,S]

    7 14 21w/Artemis V FCS

    1 LRM 15 LT 5 1/Msl[M,C,S]

    7 14 21w/Artemis V FCS

    1 ER Medium Pulse Laser RA 6 7 [P] 5 9 14

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Double Heat Sink

    Endo Steel

    Endo Steel

    Endo Steel

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Double Heat Sink

    Double Heat Sink

    ER Medium Pulse Laser

    ER Medium Pulse Laser

    Endo Steel

    Endo Steel

    Endo Steel

    Roll Again

    Roll Again

    XL Fusion Engine

    XL Fusion Engine

    XL Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    XL Fusion Engine

    XL Fusion Engine

    XL Fusion Engine

    Jump Jet

    Endo Steel

    XL Fusion Engine

    XL Fusion Engine

    LRM 15

    LRM 15

    Artemis V FCS

    Artemis V FCS

    Ammo (LRM 15 Artemis) 8

    Partial WingPartial Wing

    Partial Wing

    Reflective

    Reflective

    XL Fusion Engine

    XL Fusion Engine

    LRM 15

    LRM 15

    Artemis V FCS

    Artemis V FCS

    Ammo (LRM 15 Artemis) 8

    Partial WingPartial Wing

    Partial Wing

    Reflective

    Reflective

    Life Support

    Sensors

    Small Cockpit

    Sensors

    Reflective

    Roll Again

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Jump Jet

    Jump Jet

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Jump Jet

    Jump Jet

    (CASE) (CASE)

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O OO O O

    O

    O

    O

    O

    O

    O

    OOOOO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOO

    O

    OOOO

    O

    O

    O

    O

    O

    O

    O

    O

    OOO

    OO OOO O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O OO

    OO

    O

    O

    O

    O OO

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    10 (23)Double

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    on order #2855577

  • 7/30/2019 35xt009 Xtro Clans

    18/29

    Ursus PR

    4

    6

    0

    50

    (Experimental)

    1,194

    Era: Jihad

    Mixed Tech (Clan)

    2011

    (9)

    (18) (18)

    (25)(15) (15)

    (23) (23

    (5)

    (7)

    (5)

    (12) (12)

    (8) (8)

    (16)

    (12) (12)

    1 ER Flamer HD 4 2[DE,H,AI]

    3 5 7

    1 Improved C CPU3 CT [E]1 Improved Heavy Medium Laser RT 7 10

    [DE,X]3 6 9

    1 Improved Heavy Medium Laser LT 7 10[DE,X]

    3 6 9

    2 ProtoMech AC/8 RA 2 8[DB,S]

    3 7 10

    3 AP Gauss Rifle LA 1 3[DB,X]

    3 6 9

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    AP Gauss Rifle

    AP Gauss Rifle

    AP Gauss Rifle

    Ammo (AP Gauss) 40

    Ammo (AP Gauss) 40

    CASE II

    Ferro-Fibrous

    Ferro-Fibrous

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    ProtoMech AC/8

    ProtoMech AC/8

    ProtoMech AC/8

    ProtoMech AC/8

    ProtoMech AC/8

    ProtoMech AC/8

    ProtoMech AC/8

    ProtoMech AC/8

    Ferro-Fibrous

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Fusion Engine

    Fusion Engine

    Fusion Engine

    Improved C CPU3

    Improved C CPU3

    Improved Heavy Medium Laser

    Improved Heavy Medium Laser

    Ferro-Fibrous

    Ferro-Fibrous

    Roll Again

    Roll Again

    Roll Again

    Roll AgainRoll Again

    Roll Again

    Roll Again

    Roll Again

    Improved Heavy Medium Laser

    Improved Heavy Medium Laser

    Ammo (Proto AC/8) 10

    Ammo (Proto AC/8) 10

    CASE II

    Ferro-Fibrous

    Ferro-Fibrous

    Roll AgainRoll Again

    Roll Again

    Roll Again

    Roll Again

    Life Support

    Sensors

    Cockpit

    ER Flamer

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Double Heat Sink

    Double Heat Sink

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Double Heat Sink

    Double Heat Sink

    (CASE II)

    (CASE) (CASE II)

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOOOOOOO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOOOOOOO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOO

    O

    OOOO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOOOOOOOO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOOO

    OOOO

    OO

    OO

    OOOO

    OOO

    O

    OO

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    10 (20)Double

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    on order #2855577

  • 7/30/2019 35xt009 Xtro Clans

    19/29

    Mad Cat III X

    6

    9

    0

    55

    (Experimental)

    2,232

    Era: Jihad

    Clan

    2011

    (9)

    (15) (15)

    (19)(12) (12)

    (18) (18

    (7)

    (8)

    (7)

    (13) (13)

    (9) (9)

    (18)

    (13) (13)

    2 ER Micro Laser RT 1 2 [DE] 1 2 41 LRM 20 RT 6 1/Msl

    [M,C,S]7 14 21

    w/Artemis V FCS2 ER Micro Laser LT 1 2 [DE] 1 2 41 LRM 20 LT 6 1/Msl

    [M,C,S]7 14 21

    w/Artemis V FCS1 ER Medium Laser RA 5 7 [DE] 5 10 151 ER Small Laser RA 2 5 [DE] 2 4 61 ER Medium Laser LA 5 7 [DE] 5 10 151 ER Small Laser LA 2 5 [DE] 2 4 6

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    ER Medium Laser

    ER Small Laser

    Endo-Composite

    Endo-Composite

    Ferro-Lamellor

    Ferro-Lamellor

    Ferro-Lamellor

    Ferro-Lamellor

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    ER Medium Laser

    ER Small Laser

    Endo-Composite

    Endo-Composite

    Ferro-Lamellor

    Ferro-Lamellor

    Ferro-Lamellor

    Ferro-Lamellor

    Roll Again

    XL Fusion Engine

    XL Fusion Engine

    XL Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    XL Fusion Engine

    XL Fusion Engine

    XL Fusion Engine

    Roll Again

    Roll Again

    XL Fusion Engine

    XL Fusion Engine

    LRM 20

    LRM 20

    LRM 20

    LRM 20

    Artemis V FCS

    Artemis V FCSER Micro Laser

    ER Micro Laser

    Ammo (LRM 20 Artemis) 6

    Ammo (LRM 20 Artemis) 6

    XL Fusion Engine

    XL Fusion Engine

    LRM 20

    LRM 20

    LRM 20

    LRM 20

    Artemis V FCS

    Artemis V FCSER Micro Laser

    ER Micro Laser

    Ammo (LRM 20 Artemis) 6

    Ammo (LRM 20 Artemis) 6

    Life Support

    Sensors

    Cockpit

    Roll Again

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Ferro-Lamellor

    Ferro-Lamellor

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Ferro-Lamellor

    Ferro-Lamellor

    (CASE) (CASE)

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O O OO O O O

    O

    O

    O

    O

    O

    O

    O

    O

    OOOOOOO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOO

    OO OOO O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOOO

    O OOOO

    O

    O

    OO

    OOOO

    O OOO

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    10 (20)Double

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    on order #2855577

  • 7/30/2019 35xt009 Xtro Clans

    20/29

    Ha Otoko HR

    4

    6

    0

    65

    (Experimental)

    1,553

    Era: Jihad

    Mixed Tech (Clan)

    2011

    (9)

    (23) (23)

    (31)(20) (20)

    (29) (29

    (7)

    (10)

    (7)

    (15) (15)

    (10) (10)

    (21)

    (15) (15)

    1 LRM 20 RT 6 1/Msl[M,C,S]

    7 14 21

    1 LRM 20 LT 6 1/Msl[M,C,S]

    7 14 21

    1 Mortar 8 RA 10 0 [S] 6 7 14 211 Mortar 8 LA 10 0 [S] 6 7 14 21

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    Mortar 8

    Mortar 8

    Mortar 8

    Ammo (Mortar AP 8) 4

    Ammo (Mortar AP 8) 4

    Roll Again

    Roll Again

    Roll Again

    Shoulder

    Upper Arm Actuator

    Lower Arm Actuator

    Hand Actuator

    Mortar 8

    Mortar 8

    Mortar 8

    Ammo (Mortar AP 8) 4

    Ammo (Mortar AP 8) 4

    Roll Again

    Roll Again

    Roll Again

    Light Fusion Engine

    Light Fusion Engine

    Light Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    Light Fusion Engine

    Light Fusion Engine

    Light Fusion Engine

    Roll Again

    Roll Again

    Light Fusion Engine

    Light Fusion Engine

    Double Heat Sink (IS)

    Double Heat Sink (IS)

    Double Heat Sink (IS)

    LRM 20

    LRM 20

    LRM 20LRM 20

    Ammo (LRM 20) 6

    Ammo (LRM 20) 6

    Roll Again

    Light Fusion Engine

    Light Fusion Engine

    Double Heat Sink (IS)

    Double Heat Sink (IS)

    Double Heat Sink (IS)

    LRM 20

    LRM 20

    LRM 20LRM 20

    Ammo (LRM 20) 6

    Ammo (LRM 20) 6

    Roll Again

    Life Support

    Sensors

    Small Cockpit

    Sensors

    Roll Again

    Roll Again

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Roll Again

    Roll Again

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Roll Again

    Roll Again

    (CASE)

    (CASE)

    (CASE)

    (CASE)

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

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    O

    O

    O

    O

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    O

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    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    12 (24)Double

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    on order #2855577

  • 7/30/2019 35xt009 Xtro Clans

    21/29

    Kraken XR

    3

    5

    0

    100

    (Experimental)

    3,055

    Era: Jihad

    Clan

    2011

    (9)

    (32) (32)

    (46)(34) (34)

    (42) (42

    (10)

    (13)

    (10)

    (21) (21)

    (17) (17)

    (31)

    (21) (21)

    1 S treak LRM 10 RT 4 1/Msl[M,C,S]

    7 14 21

    1 ER Large Laser LT 12 10 [DE] 8 15 251 Streak LRM 10 LT 4 1/Msl

    [M,C,S]7 14 21

    2 Rotary AC/2 RA 1 2/Sht[DB,R,C]

    8 17 25

    2 Rotary AC/2 LA 1 2/Sht[DB,R,C]

    8 17 25

    Shoulder

    Upper Arm Actuator

    Rotary AC/2

    Rotary AC/2

    Rotary AC/2

    Rotary AC/2

    Rotary AC/2

    Rotary AC/2

    Rotary AC/2

    Rotary AC/2

    Ammo (RAC/2) 45

    CASE II

    Shoulder

    Upper Arm Actuator

    Rotary AC/2

    Rotary AC/2

    Rotary AC/2

    Rotary AC/2

    Rotary AC/2

    Rotary AC/2

    Rotary AC/2

    Rotary AC/2

    Ammo (RAC/2) 45

    CASE II

    XL Fusion Engine

    XL Fusion Engine

    XL Fusion Engine

    Gyro

    Gyro

    Gyro

    Gyro

    XL Fusion Engine

    XL Fusion Engine

    XL Fusion Engine

    Endo-Composite

    Reflective

    XL Fusion Engine

    XL Fusion Engine

    Laser Heat Sink

    Laser Heat Sink

    Laser Heat Sink

    Laser Heat Sink

    Streak LRM 10

    Streak LRM 10ER Large Laser

    Ammo (Streak LRM 10) 12

    CASE II

    Endo-Composite

    XL Fusion Engine

    XL Fusion Engine

    Laser Heat Sink

    Laser Heat Sink

    Laser Heat Sink

    Laser Heat Sink

    Streak LRM 10

    Streak LRM 10Ammo (Streak LRM 10) 12

    CASE II

    Endo-Composite

    Roll Again

    Life Support

    Sensors

    Cockpit

    Endo-Composite

    Sensors

    Life Support

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Reflective

    Reflective

    Hip

    Upper Leg Actuator

    Lower Leg Actuator

    Foot Actuator

    Reflective

    Reflective

    (CASE II)

    (CASE II)

    (CASE II)

    (CASE II)

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

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    O

    O

    O

    O

    O

    O

    O

    O

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    O

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    O

    O

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    O

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    O

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    OO

    O

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    O

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    OO

    O

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    O

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    OOOOOOOO

    O

    O

    O

    O

    O

    O

    O

    O

    O

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    O

    O

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    O

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    O

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    O

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    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOO

    OO OOO O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OOOOOO

    OOOOOOOO

    OO

    O

    OOOO

    OOOOOO

    OOOOOO

    OO

    OO

    O

    OOOO

    OOOOOOOOOO

    OOOOOOOOOOO

    OOOOOOOOOO

    O

    O O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    16 (32)Laser

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    on order #2855577

  • 7/30/2019 35xt009 Xtro Clans

    22/29

    Enyo XR

    7

    11 [14]Tracked

    XXL Fusion Engine

    55

    (Experimental)

    Clan

    Era: Jihad

    1,144

    2011

    2011

    (29)

    (25

    (25)

    (25)

    (20)

    1 Armored Motive System BD [E]1 ER Large Pulse Laser T 10 [P] 7 15 23

    O O O OOOO

    O O O OOOO

    O O OOOO

    OOO O

    OO

    OO

    O

    O

    O

    OO

    OO

    O O

    OOO

    OO

    OOO

    O

    O

    O

    OO

    OO

    OO

    O

    O

    OO

    OO

    OO

    O OO

    OO

    OOO

    O

    O

    O

    OO

    OO

    OO

    O O O O O O O O OO O O O O O O O

    O O O O O O O O

    O O OO O O O

    OOOO O O O

    OOOO O O

    on order #2855577

  • 7/30/2019 35xt009 Xtro Clans

    23/29

    Athena XR

    3

    5Tracked

    Fuel Cell Engine

    75

    (Experimental)

    Clan

    Era: Jihad

    1,427

    2011

    2011

    (46)

    (40

    (40)

    (39)

    (35)

    (30)

    1 Targeting Computer BD [E]4 Large Chem Laser RT 8

    [DE,S]5 10 15

    4 Machine Gun FT 2[DB,AI]

    1 2 3

    2 Medium Chem Laser FT 5[DE,S]

    3 6 9

    Ammo: (Medium Chemical Laser) 60, (Machine Gun) 200(Large Chemical Laser) 60

    O OOO OO O OO OOO OO OO OO O

    OO OO O OO OOO OO OO OO O O

    O OOO OO OO O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    O

    OO OO O OO O OOO OO OO O OO O OO O OO O OO OO O

    OO O OO O OO O

    OO O OO OO OO O OOO O O O O OO O OO O O

    OO O O OOO O O O O

    OO OOOO OO OO OO OO OO OOO OO OO OO OO OO O

    on order #2855577

  • 7/30/2019 35xt009 Xtro Clans

    24/29

    Minotaur -XP

    9 (Experimental)Era: Jihad

    3 / 5

    276

    Torso A: Improved Heavy Small Laser 6[DE,X]

    1 2 3

    Torso B: Improved Heavy Small Laser 6[DE,X]

    1 2 3

    Main Gun: SRM 5 2/Msl

    [M,C]

    3 6 9

    Ammo: (SRM 5) 12

    OO O

    O

    O O

    O

    O

    O O

    O

    OO O

    OO O

    O OO O

    O OO O

    O O

    O O

    O O

    OO

    OO OO

    OO OO

    OO OO

    Minotaur -XP

    9 (Experimental)Era: Jihad

    3 / 5

    276

    Torso A: Improved Heavy Small Laser 6[DE,X]

    1 2 3

    Torso B: Improved Heavy Small Laser 6[DE,X]

    1 2 3

    Main Gun: SRM 5 2/Msl[M,C]

    3 6 9

    Ammo: (SRM 5) 12

    OO O

    O

    O O

    O

    O

    O O

    O

    OO O

    OO O

    O OO O

    O OO O

    O O

    O O

    O O

    OO

    OO OO

    OO OO

    OO OO

    Minotaur -XP

    9 (Experimental)Era: Jihad

    3 / 5

    276

    Torso A: Improved Heavy Small Laser 6[DE,X]

    1 2 3

    Torso B: Improved Heavy Small Laser 6[DE,X]

    1 2 3

    Main Gun: SRM 5 2/Msl[M,C]

    3 6 9

    Ammo: (SRM 5) 12

    OO O

    O

    O O

    O

    O

    O O

    O

    OO O

    OO O

    O OO O

    O OO O

    O O

    O O

    O O

    OO

    OO OO

    OO OO

    OO OO

    Minotaur -XP

    9 (Experimental)Era: Jihad

    3 / 5

    276

    Torso A: Improved Heavy Small Laser 6[DE,X]

    1 2 3

    Torso B: Improved Heavy Small Laser 6[DE,X]

    1 2 3

    Main Gun: SRM 5 2/Msl[M,C]

    3 6 9

    Ammo: (SRM 5) 12

    OO O

    O

    O O

    O

    O

    O O

    O

    OO O

    OO O

    O OO O

    O OO O

    O O

    O O

    O O

    OO

    OO OO

    OO OO

    OO OO

    Minotaur -XP

    9 (Experimental)Era: Jihad

    3 / 5

    276

    Torso A: Improved Heavy Small Laser 6[DE,X]

    1 2 3

    Torso B: Improved Heavy Small Laser 6[DE,X]

    1 2 3

    Main Gun: SRM 5 2/Msl[M,C]

    3 6 9

    Ammo: (SRM 5) 12

    OO O

    O

    O O

    O

    O

    O O

    O

    OO O

    OO O

    O OO O

    O OO O

    O O

    O O

    O O

    OO

    OO OO

    OO OO

    OO OO

    2011

    on order #2855577

  • 7/30/2019 35xt009 Xtro Clans

    25/29

    Ammon-XR

    6

    9

    65

    (Experimental)

    Clan

    Era: Jihad

    2,549

    2011

    7 (70)

    6 (60)6 (60)

    4 (34)

    6

    2 Improved Heavy Large Laser[DE,X] N 18 16 16

    1 Streak LRM 15[M,C,S] LW 5 15 15 15

    1 Streak LRM 15[M,C,S] RW 5 15 15 15

    1 Laser AMS [PD] A 5

    Ammo (CASE): (Streak LRM 15) 24

    Fuel:400 Points

    20 (40)Double

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O

    O

    O

    O

    O

    O

    O

    OO

    O

    O O O O O O O O O O O O OOOOOOOOOOOOO

    O O O O O O O O O O O O OOOOOOOOOOOOO

    O O O O O O