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10 YEARS OF FUNDING AND NETWORKS FOR THE FINNISH GAME INDUSTRY in the game 2004–2014
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Page 1: 10 years of funding and networks for the Finnish game industry

10 YEARS OF FUNDING AND

NETWORKSFOR THE FINNISH GAME INDUSTRY

in the game 2004–2014

Page 2: 10 years of funding and networks for the Finnish game industry

TURNOVERof the Finnish Game Industry 2004–2014

Astronomical growth

20082007200620052004

7065

7887

40

201420132012201120102009 87

1051652509001800

¢ In comparison, the turnover of the Finnish ICT industry was 8.3 billion euros in 2013. In that year, the Finnish game industry represented 10% of the turnover of the ICT industry. This share will very likely grow to almost 20% in 2014. From the point of view of national economy, the game industry has grown to be a significant part of the Finnish industrial landscape.

TURNOVER 2004–2014

€3647Million

€ Million

Page 3: 10 years of funding and networks for the Finnish game industry

TEKES FUNDINGto the Finnish Game Industry 2004–2014

Long-term risk sharing public funding

¢During Tekes’ game industry specific programme, Skene – Games Refueled (2012–2015), Tekes has

funded the Finnish game industry with 28 million euros (53 million euros with

companies’ own share included).The total amount of private investments to Finnish game companies during Skene is 53 million euros (excluding the Supercell Gungho Softbank acquisition). In most cases these investments would not have been possible without Tekes funding’s leverage. The total value of financial transactions in 2012–2014 is 1.5 billion euros.

TOTAL FUNDING 2004–2014

€67 Million

20142013201220112010200920082007200620052004

2,73

65

6,36,58,614,18,45,5

0,9

€ Million

Page 4: 10 years of funding and networks for the Finnish game industry

Big impact with carefully targeted funding

TEKES SUPPORTPercentage of the Finnish Game Industry Turnover 2004–2014

PERCENTAGE 2004–2014

1,84%

¢Due to the rapid growth of the Finnish game industry, the relative share of Tekes support has decreased in 2004–2014.

20142013201220112010200920082007200620052004

3,864,62

7,695,757,246,195,215,680,930,31

2,25

Percentage

Page 5: 10 years of funding and networks for the Finnish game industry

Only for the best

20142013201220112010200920082007200620052004

1612

2619212323334325

10

Number

COMPANIES RECEIVINGTekes Funding 2004–2014

¢The number of companies in the Finnish game industry has grown from appr. 40 companies in 2004 to 260 companies in the end of 2014. Over 50 companies have received funding from Tekes’ Skene – Games Refueled programme in 2012–2014. This equals appr. 20% of the total number of companies.

Page 6: 10 years of funding and networks for the Finnish game industry

Hi-tech industry

EMPLOYEESin the Finnish Game Industry 2004–2014

20142013201220112010200920082007200620052004

1000900

11001150112010801250180022002500

600

Number¢The relative turnover (turnover per employee) of the Finnish game industry has grown much faster than in traditional industries. This is typical for born global IP-based hi-tech industry.