1 Human Factors 101 Human Factors 101 Nelson Soken CRM HFE Manager Systems Engineering & Human Factors
Mar 27, 2015
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Human Factors 101Human Factors 101
Nelson Soken
CRM HFE Manager
Systems Engineering & Human Factors
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• What is human factors?
• Cost justification and benefits
• Overview of the process and tools• Requirements• Design• Evaluation
Human Factors 101Human Factors 101
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Human Factors: Design approach that increases product usability
Usability Testing: Part of the human factors process: Evaluation of the product concept with interface experts and actual users
Definitions of human Definitions of human factors and usability factors and usability
testingtesting
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Definitions of UsabilityDefinitions of Usability
•Usability represents a balance between the TASK, the USER, and the SYSTEM to achieve a particular PURPOSE within an environment.
•Users can achieve their goals in an effective, efficient, and satisfactory way.
•Easy-to-use, early-to-learn, user friendly, easy-to- implement, and user accessible.
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Why do we design unusable Why do we design unusable products?products?
1. Common-sense design is good enough.2. The more functionality the better!3. We can evaluate the interface later....4. We’ve always done it this way.5. My boss said I had to design it this way.6. Users can customize their interfaces any way they want.7. I’m a user!
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HFE FocusHFE Focus
• Design out the potential for human error• Design in ease-of-learning and ease-of-use
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Benefits of Human Benefits of Human FactorsFactors•Evidence shows that product usability is the
market differentiator of the future.
(Harvard Business Review, July-August 1991, A Rappaport & S Halevi)
“If you do not do usability testing on your product, then the customer will do it for you”
• Reduced Development Cost
• Increased Sales
• Increased Product Quality
• Increased Customer Satisfaction
• Reduced Service and Maintenance Costs
• Reduced Documentation
• Reduced Liability
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What HFE Brings to the What HFE Brings to the Project:Project:
Knowledge of human perception, cognition, strength, size….
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What HFE Brings to the What HFE Brings to the Project:Project:
Knowledge of human perception, cognition, strength, size….
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What HFE Brings to the What HFE Brings to the Project:Project:
Tools for design and evaluation of systems for human use
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What Does HFE Contribute?What Does HFE Contribute?
• End user profiles, needs• Use environment & workflow descriptions• User interface features, design concepts• System usability specifications Product Plan
• User interface design prototypes• Design usability testing• User interface design specifications Product Specifications
• Use error/hazard analysis• User interface design requirements•Training and documentation requirements Product Requirements
• Inputs to Clinical Study Plan• Usability testing, field usability studies Regulatory Submittals
• Human Factors input to investigation of use error events• Gathering and analysis of customer feedback Product Planning
UserResearch
ConceptualDesign
Requirement& CriteriaDevelopment
DetailedDesign &Specification
Evaluation
Deployment
Iterative Cycle
Design Controls
DesignInput
DesignOutput
Verification& Validation
RegulatoryApproval
Post-MarketSurveillance
UserResearch
ConceptualDesign
Requirement& CriteriaDevelopment
DetailedDesign &Specification
Evaluation
Deployment
Iterative Cycle
Design Controls
DesignInput
DesignOutput
Verification& Validation
RegulatoryApproval
Post-MarketSurveillance
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Key Characteristics of Key Characteristics of the the
Human Factors Human Factors ApproachApproach• Incremental, iterative development
• User focused design
• Goal-directed, evaluation-centered design
• Multi-method, empirical evaluation
• Rapid prototyping and development
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Requirements TipsRequirements Tips
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Understand the Users and Their Needs
• Who are the users?
• What needs to be done?
• What is most important?
• How is the system interaction designed?
• Who does what?
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Interaction Design TipsInteraction Design Tips
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Design/Redesign the Product Concept
• Parallel Design
• Participatory Design
• Style Guides
• Prototypes
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General Design
Interactions should be:• Predictable• Consistent• Implicit• Present Appropriate, Simple Information• Reduce Information Load• Put the User in Control
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Usability EvaluationUsability Evaluation
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What Is a Usability What Is a Usability StudyStudy• A subjective and objective evaluation of how
well a system meets the needs of its users.• System – a combination of the product, the
environment, and the user
• Needs – expectations, knowledge, skills, abilities, performance, norms…
• Users – purchasers, managers, end users, maintainers…
• Usability is an iterative process
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What Is a Usability What Is a Usability StudyStudy
Types of usability studies• Inquiry – used to obtain information about users likes/
dislikes, needs, system understanding via observation, interview, and survey• Field observation, Focus groups, Interviews and
Questionnaires
• Testing – used to identify where interface could better support user by having users work on typical tasks with the product• Performance measurement, Thinking aloud, Teaching method
• Inspection – used to identify deviation from established guidelines or standards through expert review• Heuristic evaluations, Cognitive and Pluralistic walk-
throughs, Feature and label inspections
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How Do You Prepare a How Do You Prepare a StudyStudyMap Usability Concerns to Participants
• Determine sample size• Within-subjects requires fewer participants than between-
subjects
• Usability focused on finding gross problems, statistical power less important, small frequent samples OK
* Nielsen and Landauer, 1993. A mathematical model of the finding of usability problems. Proc.
ACM INTERCHI ’93 Conference, Amsterdam, the Netherlands, 24-29 April
• Usually 5-8 participants» 4 participants will find 70% of
major usability issues
» 8 participants will find 85%, diminishing returns above 8*
• Use a larger sample if investigating a specific interface issue
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Recap: Typical HFE DeliverablesRecap: Typical HFE Deliverables
• HFE Plan
• HFE Analyses (e.g., user profiles, task analyses, use error analyses)
• User Interface (UI) Design concepts, mockups, prototypes
• UI Design Requirements
• UI Design Specifications
• Usability Testing Reports and Summaries
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ReferencesReferences
Books• Bias and Mayhew (1994). Cost-Justifying Usability. Chestnut
Hill, MA: Academic Press.
• Cooper (1999). The Inmates are Running the Asylum. Indianapolis, IN: SAMS
• Dumas and Redish (1993). A Practical Guide to Usability Testing. Norwood, NJ: Ablex Publishing.
• Mayhew (1999). The Usability Engineering Lifecycle. San Francisco, CA: Morgan Kaufmann Publishers.
• Nielsen (1993). Usability Engineering. Chestnut Hill, MA: Academic Press.
• Bogner (1994). Human Error In Medicine. Hillsdale, NJ: Lawrence Erlbaum Associates.
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ReferencesReferences
Websites• Jakob Nielsen’s site: www.useit.com
• Usability evaluation site: www.cs.umd.edu/~zzj/UsabilityHome.html
• Examples of poor product designs: www.baddesigns.com
Articles• “Get inside the lives of your customers, Patricia Seybold,
HBR, May 2001